Hey everyone, Just saw the updates to this thread, a few answers / precisions. The AI generated images on Stock on which artists are tagged or part of the prompt go against Stock ToS and are being removed as soon as they get reported. Stock contains 250 millions images, and there are hundreds of thousands of artists out…
If you've read the rest of my posts you'd see there's more to it than that. Until a few decades ago, you'd have a really hard time convincing anyone that economics was at the root of all human behaviour and that money made anything acceptable. It has been in vogue, especially in recent years of hyper-capitalism, to see…
Oh those are some nice suggestions. I really like that attachable stock option but I can't find any reference pics other than the one you posted. Any idea what it's actually called? New wip in marmo with SIZE WARNING: 70MB http://skins.thanez.net/spas12/wip2 Front sight post is too tall, I know. Something is wrong with my…
Actually the original map had more clutter stuff in it, all the corridors were narrower and a lot of small 8 unit corners or small narrow doorways you got stuck on. I made all the corridors wider because our fast game play made people bump into every corner / object. Now you can rush through the level without getting stuck…
Lots of great insight and advice in here! I've been keeping my eye on this thread (I lurk like a mofo) as I just recently decided to take the leap of faith and went freelance full-time. Previous to this, I worked as some what of a graphic designer and 3d visualizer for the textile industry...so I had no prior "in-studio"…
There's some really great information in those stickies that could save you a lot of headache. Untill you really understand normalmaps, there's not much use in helping you solve each of these issues, as they might happen again and again. If you've read them and you're still left with questions, ask them in the stickies so…
Ok, was pretty sure that link worked, but I'll try embeding as you suggested. So this is the gif from last post for pxgeek . And this one from last post for Eric Chadwick . As I said it kind of works and I'll try to use this and see how it goes, but is there a way to make the cage less wild? As I understand I probably have…
This explains your issue quite well I think. * Understanding averaged normals and ray projection/Who put waviness in my normal map? Sorry this is a bit buried in the forum, but you can't have a gazillion stickies! So we made a conglomerate sticky: Long Running Technical Talk Threads. From in there, see also these excellent…
Sounds like the professor is requiring their students to post on Polycount. :( If you want to learn how to get a job in games, we have abundant resources for those willing to do a little digging. Hell, you don't even have to dig very deep. Dive into the sticky at the top of this section, and start reading links. Plenty…