I have a humanoid model that is 6 ft tall (182cm). I'm using a CAT skeleton rig and the skinning is done. I want the character's height to be dynamic, meaning making the height of the human model be anywhere from 5'5 to 6'2. How do I go about doing this? (This character will be used in Unreal Engine 4. I'm familiar with…
I think it involves puppies, hammers and or bamboo shoots... It's actually pretty easy to spot in people if you know what you're looking for. I think you can replace a certain amount of empathy with vigilant observation. I think this only gets you a detailed record of what something has done in the past, its harder to…
I have this rigged Giraffe in Maya. It's all weighted and ready to use, but I need to split it into pieces since the destination platform (Facebook AR Studio) does not support skinned meshes with > 20 bones. So I've attempted to split the mesh up along the neck, legs and tail - separating out each mesh component into it's…
@zetheros, thanks! You were right: forearms were reeeeally long (relative to upper arms) for some reason. I suspect I messed up when focused on fixing wrist joint... Guess I still need to properly re-work arm shapes - they seem too narrow, too crooked, too weird... and twist bones easily break them :#
Hahah - I was actually reading an article where Valve were saying why PCs were the future of gaming. Personally I never ever play games on my PC as I spend too much time hunched over my workstation anyway and prefer to play something simple and arcadey/ co-operative while lying on teh sofa with my girlfriend to relax.…
not a blender user but those things should all work via fbx with the possible exceptions of: - non uniform scaling - where you have a non-orthogonal transform matrix. eg. you rotated the object off axis and then scaled it non-uniformly in world space (or it's parent space) it's most likely that unreal is upset about what…
Hey, Whenever I create a material with 0 metal and 100 roughness, it will reflect everything but there is this fuzziness to it that I can't edit. I'd want to be able to get a crisp reflection but every fill material seems to come with this fuzzy texture to it.
Well, it's a bit of both isn't it ? On one hand, I don't think Pwnisher has any single cynic bone in his body and his challenges manage to carry the old school feel of otherwise long gone exciting community efforts (Vertex, Dominance War...) - and the inspiring results speak for themselves. On the other hand, the end…
At the moment the face is really far off the concept, nose is off, eyes, head shape are all incorrect. It's not that far but it needs to be pushed to looking the same, should have been done before you textured it. Too symmetrical at the moment. Anatomy on chest is a bit non existent. Eyebrows are a bit too similar to the…
I think the imdb is supposed to read Dr. Carmack/Imp From Doug Jones' blog he says he is playing various imps done up in glorious Stan Winston creature fx. Doug played Abe Sapien in Hellboy so at least we can look forward to some good non cg monsters in this movie. I'm not arguing that this movie won't suck, it will…