Damn, I completely forgot that thing is still out there. It's something I had to do as a part of my university dissertation, so it was always more of an experiment than a complete, game ready solution. Looking back, my materials probably make little sense and having looked at the images now I'm not entirely sure what's…
Hi! After making my hummer and doing shitty texture I decided to do something smaller where I can focus on texturing. I decided to do colt python. Creating 3d model was very fast for me (because of experience in creating hummve), but when I wanted to start texture I had big black hole in my mind. I have 2-3 weeks of doing…
I previously worked mostly in source modding so I learned a lot of fundamentals from the structure in half-life 2 and other valve games, but right now I'm on an indie team working in unity. I got to help create some conventions for the project, but these below are just my internal rule of thumb. 1. Which information do you…
Having just learned digital game art over the past three year while trying to learn to draw, which was a massive, MASSIVE pain in the ass for me, i would like to say please don't spend money on schooling unless you want the social interaction or don't like learning things from the net or youtube. Everything you need to…
The “Rammer” airplane went through an additional concept phase because we were not entirely happy with it. The original concept is the one on the right (preview render). The one we went with is the one on the left (preview render). It has a front which is more pronounced, especially if seen from above. I started working on…
I wouldn't worry too much about getting permission for this, but it wouldn't hurt. In my book it would be worse form for the concept artist to say no, than for you to make a derivative work based on his/her concept without permission. Then again, I see myself as a bit of an anarchist, not believing things like copyright is…
I think there is a stark contrast between the environments / vehicles and the player models. The environment looks fairly realistic, so doe the hummer. Whereas the player models look really cartoony. wondering if this was intentional? I can understand making the player models more unrealistic to take the gore and reality…
First, can you post some of your reference? You can never have enough! Moving on, no-holds-barred crit time: It has potential, but it's just very boxy and undefined. It's the extruded-box syndrome that we all fall into when we model sub-d. The only part that looks like it is designed to be used by a human is in the back…
Thanks for the comments guys, I am making those changes as soon as I can cause I want to put this in my portfolio. The first thing is the title,(it has to go) it was based mostly on a lack of a title, and then also the hummer in the scene, but I will leave the military out of it. The normal maps are going to be on my list…
sup holmes, that folio be poppin, but I'm bout to drop some dope wisdom up in this b: - Too many samey shots of the subway. Consider having an area in the subway env where the light fixtures are broken and the surfaces are lit only by bounced light. - Overall diffuse colors for different surfaces of the subway have too…