Hi, I want to tell you all about the new plugin weve just released. Its called Vertex Chameleon and we think its going to be really useful, especially for artists in the games industry who often work with vertex colours. Visit the homepage where you can explore the features in detail, download it and see some videos:…
This is part of a project I've been working on, with the goal of producing a wide variety of realistic arrow models. I might post it sometime in the future, when it's ready for review. For now, this is the first arrow. It has a socketed iron broadhead and reasonably accurate medieval-style construction. Even though it's…
Alex_J and Mink, thank you. There's lots there to think about. Yes procedural texturing and building a library of materials would be the way I'd be going. With standardised ID colours I'd hope that side would be quick and relatively painless to iterate on. Our engine doesn't handle multiple UV maps unfortunately. And I'd…
Workflow Above is the super quick workflow I used to create a piece of cloth inside of Marvelous Designer taken through to Zbrush for clean up. I will then take this and start sculpting some surface detail, adding tears and holes to suit the style I am aiming for. I wanted to have some torn cloth hanging from the…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
We are a small video agency called Arcade Freelance located in western United States! We are currently searching for a technical artist for a client who needs the following: Criteria: - Specialized in 3D art in the software Blender - Art style that is similar to Hello Kitty, FloaTopia, Oddsparks - Experience with 2D-style…
@I Like Feet: Thanks very much! Sorry I really should have included a few of the references I used as well as the sort of direction I planned to take the Raptor in the planning phases. After researching the Velociraptor I decided I wanted to make a bit more of a 'bulky' raptor, rather than the more traditional look, as we…
Hey guys, back with another update. So I read PixelMasher's post and took your advice, adding a bit more amber light into the scene to make it feel warmer and lit more like an evening. I also added in some simple light shafts: I also did some work on the floor rubble, adding in some smaller chunks and making a blend…
I have a few questions about Mari 1. Is it possible to do non-square textures? I have not a single square one , all are 2x1 mostly? 2. Does it allow to paint and blend objects/layers being depth aware like 3d coat or zbrush 2,5d mode? So two layers could blend to each other based on their z depth? 3 Does it follow the same…
Most of the time when I make painting nowadays, I tend to do it like a 3d engine. So first I paint the color info only (diffuse maps). I add my shading, shadows, on a separate white base later set to multiply. Than my speculars and reflections, starting out with a black layer set to linear dodge(add). Any bounce light and…