Yes, It's not the most elegant solution but it should work. As long as the center point of that subtool is at zero in unified space. Looking at your image a lot of those vines could be separate subtools. You shouldn't need to have them dynameshed at this point as you're still twisting, turning and wrapping them around each…
I love the metallics, you landed the slightly dulled sides of it. Your color for the darker wrought iron is awesome. I can feel the depth in the NMM and really love the piece. My only qualm might be the handle leather? something about the weave maybe? It looks less wrapped and more like scales.
Yeah gonna chip in on that and say as someone studying a BA(hons) in Computer Games Modelling and Animation that that entire "plagarism is bad" thing is drilled into your head from day one. It might not be the same everywhere, but i honestly can't wrap my head round someone thinking that doing that is acceptable in any way.
Pretty close to the finish line on this one. Hopefully one more weekend of work on this will wrap it up. Despite wanting to do much MUCH more, sometimes you just gotta move on. With that said, I really enjoy the progress I've made and all the cool things I've learned about UE4 and Substance
You can see some more screenshots of our recent UE4 work over at our website but feel free to check out the latest promo video we did up here of a prison we wrapped up late last year: [ame] https://www.youtube.com/watch?v=LfBTTclbSjU[/ame]
Thanks for the response guys! My client has asked for a UV template which fits the model perfectly. So if he printed the UV template I supplied it would wrap around the 3D Printed model. Is there something that will do this automatically or shall I just measure and scale the printed UV template accordingly?
I can't access you file (I'm at work now) but if you've a distance map with variation of grey, plug your photo texture on a directional wrap node, with your distance map as the bottom input. with a strong intensity and a angle set above 45 degrees it should give you what you want.
i would not worry about that - it's just an oldschool uv app - some standalone blender pelt mapping functionality wrapped into a simple interface from a time when other 3D apps did not have that kind of functionality. the upside is simplicity, main reason to use it nowadays is probably habit. i know it is for me. :)
As you're talking about sculpting only, I suggest you'd try FiberMesh. It's hard to wrap your head around at first but should be rather unproblematic for short hair like this. You could also try NoiseMaker if you're going for really short fur. You can find it under Tools-Surface.
Update from tonight. I am just about wrapped up with the figure sculpt, but any crits are welcome-- I still haven't really moved that hat around as was suggested-- but the intent is to make it look like it is pinned to the side of her hair. Still working out the design for her guns. Will post soon!