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Re: Showcase 2006
Reply by
EricElwell
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Sep 2006
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3D Art Showcase & Critiques
Love'n that stone character, the hard edges just really hit the spot for me. Rock on!
Re: [FINISHED] Liondragon Statue game ready model for Shadow Warrior 3
Reply by
OhWhy_art
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Apr 2022
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3D Art Showcase & Critiques
This is so cool, love the stone texture! Could you share the approximate polycount for this level of detail on an asset?
Re: [WIP] UE4 Environment - Cobra Crypt
Reply by
shadowhunterwitch
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Jan 2021
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3D Art Showcase & Critiques
Thanks! And yeah, I'm trying something like a stone cobra ouroboros arch thingy :)
Re: nuclear hipster unreal iphone game
Reply by
ScottP
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Mar 2012
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3D Art Showcase & Critiques
How stoned were you when creating the plot for this game? Lol grats on release!
3 results
Re: Polycount YORKSHIRE (UK) MEETUP!! Date TBD
Reply by
Dave Jr
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Oct 2014
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General Discussion
Awesome, once we have numbers we can set in stone date/time.
Re: Rusty mace and Arcane Greatsword
Reply by
artizan
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Feb 2018
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3D Art Showcase & Critiques
I think it looks more like rough, untreated iron ore than stone.
2 results
Re: Sketchbook: Patrick Payne
Reply by
PJPayne
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Aug 2017
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Digital Sketchbooks
Working on my own little project involving stones! :smile: http://prntscr.com/gbeltj
Re: Cement Refinery Project
Reply by
bgoodsell
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May 2011
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3D Art Showcase & Critiques
Updated the shot with the walls with scale adjustments. Yes, the wall stones are supposed to be as over sized as they are.
8 results
Re: Substance Learning Thread
Reply by
ansh0488
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Dec 2016
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3D Art Showcase & Critiques
Here's a procedural stone design entirely made in Substance Designer. Hope you like it!!
Re: RIOT CREATIVE CONTEST 2017 - [Shadow Isles Turret] Henry Lam
Reply by
Bobababooi
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Jan 2018
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Riot Creative Contest 2017
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Riot Creative Contest 2017 - Environment Art
An update of the turret, took out the "bone stones" that was wrapped around it, felt awkward to the design.
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