I don't get the comments about the gun being too high poly since he stated on the first post it is supposed to be a high poly model. :/ The models looks good, but the renders look a bit monotone. Maybe the textures lack contrast, or it might be the lack of proper lighting on the rendesr. Try using Catmull-Rom when…
Hello, my name is Barto(Bazihar on socials) i'm working on my first OC but i just can't get the hair to look good, i've watched a bunch of tutorials and it seems i'm doing nothing wrong but it still looks bad and idk why, i'm using GSCurveTools to place the cards and the textures we're made in FiberShop This is the reason…
Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…
that's fairly sneaky, I like the sound of it. we generate meshes that lod dynamically and a shader that compensates for aliasing/handles lighting (it's a more general cable-like thing rendering solution) but I'd probably go for something like that if it were just powerlines in the distance
Export your footage as a TGA sequence from AE, or use an uncompressed AVI. Your using DV enconding at the moment and its causing the banding and loss of fidelity. Also that image is from media encoder I wanted the Render/Output settings from the AE RenderQ The only time you should ever compress your footage when your…
If you look around, there are plenty of people using Ender's Game. There is even a band using that name. I sell Magic Cards and other games on my website so I use Ender's Games. Most people dont even associate me with the book. There is more then one Ender. Anyway. Yeah, the wallpaper is a bit noisy. I added a wood…
Just a fairly quick response right now - So just to be clear, I'm not a biker and I don't really know much about bikes. That said, I am looking into it a bit to help clarify areas during building. I actually like the shapes of the front light insets for now, but I'll see as I put actual lights in there what it looks like.…
Hello everyone! I decided to test myself and the model of the Magpul CTR buttstock. I assembled the model in Blender using Boolean operations, and polished and added chamfers in ZBrush. I painted in Substance Painter, and also drew and transferred the inscriptions and icons via Photoshop. I made renders and mini-animations…
I believe the outline issue is due to the method of the toon renderer. It applies the linework as a fianl pass, and since your 2d character is using an alpha channel, it may not be sorted into the depth occlusion pass properly for the line generation. Turn off the alpha mask for a test render and see if the outlining…
Hi everyone! I’m pretty new to UE5 and real-time rendering, and I’d really appreciate some feedback on this scene. My main goal here is to achieve realistic, volumetric lighting and overall atmosphere — something close to the reference image that I’ve attached as well. Right now the scene doesn’t feel quite there yet,…