It depends a bit on your intended use, but the polycount seems high for what you have. The various handholds should be based on 4-sided cylinders, while various surface details can be handled in the normal map.
nice! good links in there, I always intend to one day do that hard surface tutorial because I never really do hard surface stuff, but kept losing the link when I thought of it :) .
@cbuliarca : Sorry for such a late reply more than a year later ! Your tool works exactly as intended, especially on an aliased source. Thank you for the link. (how does one tag someone with a dot in their username ?)
how low poly do you intend to go? Here is a very old tutorial that goes through old school poly modeling a character: https://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
I dunno if intended as a joke or an unfortunate mistype but it currently says shitgun you may want to ask a mod to fix that. Look pretty nice so far though :) cant wait to see how it develops
You're off to a good start I think! The stones in the background do look a bit wavy. They look more like cold lava. Or is this intended? Do you have any reference you are working from?
Yeah, thanks Sandro. I intend to finish this piece in a time and let my client know that I have over estimated my own speed, and thus in the future I would need more time.
Yeah. My demo reel is due tomorrow for a showing we're having on the 17th, so I can't make all the changes I want to - but I intend on picking this back up and finishing it sometime soon.
forgot to reply back about this, absolutely fantastic man! We had intended that to be the start of evening entertainment and then go out to a bar or something, ended up playing for 8 hours straight hahahaha. Great fun!
Everything I've heard says that Cryengine is taking a pretty hard nosedive right now, and their future is far from stable. If you intend to learn just one or the other, UE4 seems like the better option.