As far as I know, substance designer is more dependent on your CPU, while substance painter is more reliant on GPU. Maybe @Jerc or one of the other Allegrithmic folks could chime in?
Probably has to do with the momentum from the Marvel movies. Chances are even if the movie is merely just competent, it will still be better than most Star Wars movies. The bar is really low.
The solution is to combine those meshes into 1 mesh. It will bake perfectly then. In the menu: Window > Developer Tools > Merge Actors This is far from ideal, but is how you have to resolve it in some cases.
Tried that too. At my wit's end with this. Considering going into photoshop and doing what i can to make it not as blaring of an issue. edit: posted at the same time as Jerc. Yes, that option is checked.
The wavy cracks you see on the back of the skull is the result of the skull merging together as you grow. At birth your frontal and parietal bone aren't connected. The 'crack' is called The Coronal Suture
yea of course, I tried just opening max and making a cube, not even merging with my broken file and the vertice-dots still dont work :/ but no problem! vertex crosshairs are fine
Hi, thanks. Yeah I worked it out. I simply deleted the UV on the secondary model I wanted to influence my AO then merged with my main model. That worked great.:)
motives: why would you expect that from the VP of a company who's only noticeable released or announced games of the last eight-or-so-years are merely standard first person shooters?