You know what's interesting is having your company foot the bill for an Acting For Animators course. We did that a couple times at Mondo, can't recall the teacher's name right now, but it was great. Ed Hooks I think. He got us to act out parts and to realize physically what our characters' motivations/etc. are all about.…
The main issue is the quality and simplicity of your 3D assets. Your props have very basic shapes, you wont be able to impress employers with simple bottles you need something that is more challenging and interesting. Your environments lack good composition, lighting and materials. Look at art on artstation from people who…
Just wondering whether potential candidates for these roles are actually tested for their ability or if recruiters are more focused on poaching talent which is why it's difficult. Does this differ between roles such as between character and environment art. A lot of specialized work such as hair, cloth, heads.etc is…
I have a few friends working on some newer AAA games and the Polycount for weapons are getting pretty insane these days!! Here are a few thoughts though. I don't have Gyazo installed at work yet so I'll just embed this (sry!) Anyways, pay attention to how many edge loops and sides you use for your various cylinders. Why do…
Speedtree Modeller. There's a reason that pretty much all of AAA across games and film use it :) Zbrush would be by FAR longer to work with for populating a game with varied vegetation. In Speedtree you set up your tree (takes about 10 minutes), supply your surface and leaf textures, hit a few buttons to generate AO,…
My experience thus far with AAA in-studio development as an artist, has been working directly with art directors and designers, as well as surrounding teammates to work out issues. As for approval processes, definitely art director first to work out their vision and then working through the steps to realizing that vision.…
You should not be paid below $40k a year for your first full-time artist job. If you are, do not take that job. $40k a year is definitely doable for "comfortable" living. Go to glassdoor.com and you can see what some people and put in for their salaries at certain companies. Also, this:…
Hey Alex, this looks right up our alley as we've just come off of a 4 month stint of doing some awesome stylized, toony but not childish, environmental work that fits in right with what you are saying. We pride ourselves in offering AAA services at indie rates but it's a nice touch you ending your post the way you did as…
Typically, you see environment artists using UE4 on Polycount. Unreal Engine is definitely more artist friendly and has a great environment workflow, especially compared to Unity and CryEngine. But all engines have their own pros and cons, CryEngine might be a good choice if you want an outdoor scene where you change the…
@PixelMasher That's quite a lazy and superficial point. Of course the artist is more important than tools and features. it doesn't invalidate the criticism addressed at a given piece of software or otherwise. Looks like there won't be any constructive discussion about the actual tools in the Unity in this thread anyway.…