16 gb RAM, AMD FX eight core-processor 3.50 ghz, Nvidia Geforce GTX 770 Bones. It feels really slow when I'm moving multiple keyframes and It's really hard to get the timing in the animation since the animations are playing so slow :( I just installed the latest service pack. No difference in performance I'm afraid. Edit:…
Paintover part 1: I decided to avoid using crates in this theme. I didn't wanted high-tech objects, and wooden crates seemed to be a bit generic. Also, I think that nowadays players would expect them to be destructible rather than permanent fixtures defining the game space. I decided to put a tree covering the area where…
Do what JPomeisl said. What is most likely happening is that you're pulling normal information from the front of the door. What I am wondering now is how would it be best to go about the AO bake or will the close proximity of the front and back piece of the door not matter? @JPomeisl that is a really awesome break down of…
Hehe, kids these days. When you get down to 16 tris you can start worrying about whether you can pull off a character. 500 is loads. :p Andrea, it'd be worth digging through the Low Poly Art thread to see how other people have worked with similar polygon budgets:…
What is it? Also, you're modeling rather inefficiently, and the textures are severely lacking in thought and effort. Those 4 brackets [ along the bottom need only 16 triangles apiece, that tube at the bottom needs only 8 sides 10 at most, and using horizontal cuts (no centerpoint) will save you 2 triangles on every…
If you up the subdivisions of the turbosmooth, which should stay below the bend in the modifier stack, it will become progressively cleaner. You can probably change the geometry at that point but you must do it at the bottom of the stack if you want predictable smoothing results. Try to temporarily turn off the bend…
You have to remember peeps that your limited as to how many textures you can use in a shader. SM3.0 cards can only call upto 15/16 textures, and Max is already extremely buggy with framerate issues for RT shaders on high quality assets, so trying to add anything more other then "oh, Mutiply color here and there" is akin to…
Thanks for the advice in terms of anatomy, I see what you're both saying and It's something I will look into. Sadly I can't address those problems just yet as this is for a university project due in 16 days and I've already 'signed off' the sculpting stage. I can have a look at the neck as I have yet to retop her head and…
I have a 2600k, an Asus Maximus IV Extreme (expensive ass board) and 8gb of ram and I have yet to see it struggle with something. I played League of Legends while rendering 10 minutes in Maya while downloading Rift and I still maintained 60FPS in LoL. I'll probably be upgrading to 16 gigs of ram as soon as I can. I'm…
Someone suppposedly speaking as EX-RTW employee. http://www.rockpapershotgun.com/2010/08/16/redundancies-at-real-time-worlds/#comment-491791 That is messed up. I cant say it was particularly a bad game, it had potential. I think the subscription pay per hour thing was the main thing that killed it. edit: And its good to…