Thats cool, i have just never seen bars like that but if you have seen it yourself then its all good! Having said that i just did a google search and they dont seem that popular and although you have seen them i don't think many other people would recognise it and from the point of view of a player in a game it might be…
Heh kinda forgot about this thread, here's sum stuff! Not complete sadly ran out of time in class (yay end of semester), but will continue to work on it a different one which alla prima (like 3.5 hours) if anyone can guess the locations of either of these paintings (minus ppl I know) you get 1,000,000 life points :P these…
Update! In this version I have fixed the body proportion, and topology/overall looks for the player. I have also added details such as a hat and a messenger bag. The hat and the bag are separate mesh that I've combined to the body. In the previous version I tried to create the mesh by eyeballing it. In this version I've…
sup dood! I think you can get away with the stylistic choice with the backwards tilt if you just bring the ribcage over the hips a bit better. something else to look at would be more y-axis rotation on the shoulder/chest area as well as the hips. So basically do for the front-view what you've already done for the side…
Yeah, looks like a bullshot to me, his hand movement doesn't synch. Also one of the biggest issues I haven't seen addressed yet, is how do you project negative color on the HoloLens? If it's a glass you can see through, and you project an image onto the glass, that's additive light. It would only brighten the real world…
Ahh yea. The main reason why i didn't change the sig. link is due to the fact that the folio isn't live yet and its prob. best to limit the amount of people who view it in its current state to those who are reading this thread as they can view it in context. Sorry for the confusion mate. I agree about the arrows changing…
Interested. I can do $10 for a sketch if the character design if fairly simple. I usually charge more if the design is more detailed. It would be $10 for each body sketch, so $10 for front view sketch and $10 for side view. Here is an illustration I did in a style similar to Wakfu:…
@Huffer If you see that first image I posted. In a different view I manually moved the camera over to the other side in top view until it started to tilt the right way. I also used the camera settings in the perspective match dialog along with doing this: vertical, horizonal etc. Some back and forth with this and I got it…
It's great to see a new Modo release on Steam and thanks a bunch for giving Modo SE users a free upgrade :) Sorry if this is a wrong place for this noob question: I want the view to orbit around my last brush stroke while sculpting(like when the Local Transformations button in ZBrush is active), where's the setting for…