Your website is visually unpleasant ++. Revert all your webgraphics to black or white and start from scratch, that would be the best. Do not do this thin blue line on top. Do not use those grey overlay mouseoer states. Why is your mouseover text red ? Dont do such a bar with a gradient on top (the brown one) Gradients are…
I've been working on a lot of props for the room over the past few days. These include; wires, deodorant cans, lava lamps, a full sized keyboard, and a sports trophy, so apologies for the image spam!! Lots of smaller pieces and one large one. The wires are looking a bit flat and I might increase their size as they look a…
It looksl ike a good start, but I think you could really do a better job at selling the metal :) Take this image: https://lh6.googleusercontent.com/-YSkG2nftWfQ/UGb8eET_iOI/AAAAAAAAAQA/xN_Sx1dpD88/s1440/thompson%2520grab02.jpg And look around the trigger area, it's all kinda blending into one object, it just looks flat.…
your highpoly has jagged edges.. a high poly isnt just for the small detailed parts, you should chamfer those corners to get them nice n round. then when you bake it, it will look less box-like and it will appear as if you have nice round edges. also rendering an AO map would help this piece. since the "wood" and "bronze"…
Hey Sargis! Your model looks pretty good! I would add some small wood color variation, now its a bit flat. Also when you look at your model from +/- perpendicular angle you'll see that roughness works like one big flat mirror(especially on wood), maybe try to add some roughness level variations to it. It will add some…
Hey, your site is really easy to navigate and pretty straight forward. Couple things, I think it would be awesome if you incorporated some of the little dings and scratches from the generator concept into your texture to give it a bit more character. Also, the way you are presenting your texture flats right now is pretty…
Looks good so far. One thing I've noticed about a few of your models though is that they tend to have flat butts/boobs. Which is not bad, it can be nice and refreshing seeing non-fake plastic people. Though in this case, Chun-Li is known for her thighs/butt. It should be larger and rounder compared to the current flat and…
I feel like you are doing too many things at the same time + you might benefit from just sticking with 1 thing and finishing it Also with sculpting I think its best to try and not just draw lines on flat planes to try and give the illusion of detail, its better to actually create realistic depth in the model, because the…
your anatomy needs some work. apart from life studies, which I recommend doing several of daily, try this when sculpting: Give your model a flat material ala the flat color mat. compare the outline aka silhouette of your model with a real life reff from 3d.sk. do this from every angle and to as much detail as you can until…
Just some personal notes though I may be wrong :) @RobeOmega - Looks too dry, almost like soil. I guess 3DKyle also created a dry looking mud but I think it works for him because of the transitions, microdetails and variation. - I'd add more colour variation from the flat areas to the detailed areas? More colour variation…