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Re: Wolfenstein: The New Order artdump (imageheavy)
Reply by
Cay
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Jun 2014
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3D Art Showcase & Critiques
sick amount of detail.. hopefully one day we'll be able to see highpoly stuff like that in real time
Re: Shelby Cobra - PBR Car model
Reply by
skyline5gtr
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Aug 2014
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3D Art Showcase & Critiques
Im with slosh, for the amount of grime any wax or reflection would be gone. Take a look at some rally cars
Re: Unreal 3 Updates, overview
Reply by
Tyrone70
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Nov 2010
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News
The amount of triangles in that scene is ridiculous. That flower is denser than the average character. But still, it's a very good demo and presentation.
Re: WIP:Metal Box of Waste
Reply by
Animesh
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Feb 2013
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3D Art Showcase & Critiques
Just curious, how long is the average amount of time an asset artist gets to model and texture a box in the industry?
Re: Sketchbook: Wesley
Reply by
Wesley
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Jul 2011
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Digital Sketchbooks
I didn't have a huge amount of time this weekend because I moved, but managed to get a bit done.
3 results
Re: FINISHED : Durga, Hindu Goddess
Reply by
Taylor Brown
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Apr 2019
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3D Art Showcase & Critiques
you couldve made a real human in the same amount of time it took you to do this. well done dude!
3 results
Re: Rounding out plane
Reply by
Luka
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Aug 2013
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Technical Talk
in max you have the bevel button, use it on the polygon doing many iterations, while changing the amount of bevel :)
Re: BANELING
Reply by
stumania
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May 2011
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Featured Artwork
Sick nasty bro, solid work...I foresee killing ample amounts of these buggers in the very near future!
Re: Dota2 Concept Templates
Reply by
MechBgum
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Jun 2013
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Dota 2
Why you gave the tech stuff the same amount of space as to hero images? This is kinda irrational use of space.
Re: marmo y u so dumb
Reply by
Swizzle
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Jan 2012
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Technical Talk
Looks like you have a high amount of spec and low gloss, so it's picking up ambient light.
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