Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…
Small update here :) After some feedback, I have pushed the damage more with some decals and got rid of the grey vertex paint layer. After looking at more references of these kinds of buildings, I noticed more major damages where you can see the concrete mix underneath to be towards the base and revealing more of what's…
I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…
- Start by taking all the precise measurements you can possibly take (center of mouting holes, diameters, all dimensions you can identify really). - draft/model a basic template based on these dimensions in a CAD software with dimension constraints (I assume that Solidworks and Fusion both do that), or in a more simple…
Hi, I'm starting to relearn 3d max and setting up my own hotkeys for it and was just wondering a few things; 1) In Silo, ASDF = sub object mode hotkeys to quickly go from vertex to face etc. I've brought this into max to replace 12345 and it works fine, so I was going to edit 12345 to do some other stuff and apparently it…
A good technically based artist is not an easy thing to come by, its a HUGE point towards getting hired in the industry. like FULGORE said, learning shader/material creation at a very technical level, being able to read script/code to help build and understand dynamic world events, being able to light environments very…
snowfly: from reading that article. it makes me want to stick with XP even more. At least until all the hacks that get rid of half the crap in there. I don't want my OS being able to access my motherboard bios. I want to be able to use openGL. I hope Alias, Softimage and all the other developers give microsoft hell for…
Here are some thoughts, from the perspective of a Vive user : First off, VR on the Vive is absolutely amazing. As in ... playing a good game on it is indeed virtual reality in the most literal sense of the word. Extremely accurate tracking, amazing sense of presence within the virtual space - it's that good. The low…
[ QUOTE ] Its selection also works 'logically'- alt+click or drag removes, ctrl adds, shift toggles [/ QUOTE ] Ctrl+click/drag adds, removes and toggles. (so instead of 3 keys it does it with one selection key, working contextually like 99% of all other apps do) Alt+click/drag only removes. (just like Maya) Shift+drag…
In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) https://www.youtube.com/watch?v=G4UHr5KVcq0 https://www.youtube.com/watch?v=9dVCcA37xi8 ARTSTATION…