Project Name: Birth of DeathGenre: Adventure/StoryEngine: Unreal EngineArt/Style: Stylized (like No Mans Sky/ Journey) General Description:I am a Game Designer, Programmer and the Creative Director for this project. I really love games which are telling a story. After long brainstorming, there was the idea to create Birth…
UPDATE! Here are my final images for this particular project. Thanks to everyone for their feedback, it was greatly appreciated and I'm excited to start on my next project! (there are more final images on the last post) _____________________________________________________________ Hi everyone! After reading and watching so…
Magic-- behold the power of fire, frost, and shadow! The holy and arcane! When druids and mages battle, when warlocks summon the darkness and paladins channel the light it is the FX artist whose magic we see. You, oh intrepid FX artist, you will harness your powers to create the fantastical effects of the World of…
Hello, we're a new indie game company working on a party game and we're looking for a 2D artist who can make severals stylized textures. We need seamless stylized textures, some will need the full layer package (AO+Metalness+Height+Normal) and some will only need a hand-painted basecolor. Some textures will be very basic…
Roboto Entertainment is looking for a
3D ARTIST to join our team in
Saigon on a full-time basis. We are looking for someone who is up to date with
all the recent workflows and techniques to create realistic or stylized
environment assets with solid artistic and technical capabilities and a passion
for creating high quality…
@FourtyNights : while the technical characteristics of the models are indeed similar to the output of current 3d scanning tech (automatic meshing + vcols) which indeed is not usable directly in a game if a high visual fidelity is needed, the remarkable thing to me is how the tech does an incredible job at capturing…
I am looking for a remote job in the 3d environment position or similar, specializing in stylized/handplant. Portfolio: https://www.artstation.com/hinoa Email: tolmdan942@gmail.com Discord: flow2144
I imagined the game as a third-person, with the camera being close to the player, at his back except for cutscenes. The game takes place in a gigantic hollow meteorite, full of caves and canyons. These rocks I want to make are the walls of the caves and canyons. Think that maybe the boundaries of the meteorite (projected…