Hi, My name is Karim Ahmed. I am a 3D Rigging Artist with 9+ years experience in Rigging/Animation/Simulation(Cloth & Hair) for games and also for production. i already helped delivering 4 games as the main lead rigger: 1-Battle Draft (mobile - UE) 2-X8 (VR PS - UE) 3-Newganymede (PC Web3 - UE) 4-Trinity Fusion (PS) and 4…
This is how it should works. :) Now, download this script and use it to write your own. The nethod that is used is verry similar to what I use in some of my scripts.
Check out soulburn scripts it has a great object painter script that blows advanced painter out of the water. Or consider upgrading to max2011 they included a similar function
thanks, but thats too deep into scripting for me i can do some c# and have a beginner understanding of scripting, but thats a little bit too much (for now at least)
If you are willing to pay $20 there's this http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 There was another free solution, but I can't remember the name of the script.
Well I use the migNormalTools script. For this example I select all the planar faces, harden the normal and then with the same faces selected I use the fillet outside option in the migNormalTools script.
Check out the "paste and select" script from Seneca: http://www.indigosm.com/modoscripts.htm but get the newer versions of his scripts from here http://forums.luxology.com/discussion/topic.aspx?id=52061