My guess is it comes down to your texture settings, because the shader mostly looks fine. If you select your normal map texture, it's most likely got its Texture Type set to Normal Map. Which seems sensible, except that there are no options in there that allow for an explicit alpha channel. So what you'll want to do is set…
I think your biggest problem here is that a live substance in engine is not lighter than a single map. If you're planning to export a single map from substance then there's no difference There are many reasons to use substance, the main ones that appeal to business/management types are how straightforward it can make…
Your video card could be dying or overheating. If you've upgraded and kept your old card, try swapping it out and see what happens. If you don't have another card, open up your computer and blow out the dust with compressed air and re-seat your video card (take it out and put it back in). When you have your computer opened…
EQ: Thanks, for the fantastic info! I've actually been going through the process of breaking up (or exploding) the elements. Great to see your process on it, and I'm happy to see the result on your final gun. I've given each of your papers a read. I'll definitely refer back to them if I hit some snags. jogshy: I'll give it…
To be honest....you can easily do both and swap them out depending on the purpose. Have the individual link UVs on one of your other texture atlases, (as it doesn't take up much space so can easily be squeezed in somewhere) and then the tiling texture approach is on a separate atlas anyway. I would recommend, even for the…
After 4 years the motherboards CMOS battery may be dieing. That can cause all sorts of problems because the battery is what keeps all the hardware settings in the BIOS when the power is off. As the battery gets low it can do weird things to the BIOS. So I'd try replacing the battery before you swap the motherboard. The…
Hey, the keys were absolutely awesome! But during the smoothed out animation she looks a bit stiff in some of her movements. Especially the walk after the jump. The arms need a little more sway and a little less stiff. I can't quite put my finger on but if you review from :02 to :04 on the second video you may see what I'm…
I'm glad you've at least swapped a bunch of stuff round and taken some bits out. I won't do some long crit b/c I've critted the whole reel before at length. For the 'about me' text, I think you should make it smaller and arrange it into a thinner column, it's kind of hard on the eyes as is and looks messy. What are you…
@killingpeople: i decided to follow the final concept at the bottom of page 1. things i've changed : -fur gloves vs metal. -swapped shoulder armor for helm. -fur shorts vs the same material as the vest, but i may stick with the concept on that one. I still need to model his fur cape. The chest was blocked out underneath…
MoP: Thanks! - BTW did you see the last thread where i posted hipoly dinosaur? - I also posted images of human skull which i modeled earlier (Silo) - For that mesh i used images of real skull as reference, but not as BG images - just swapping between imageviewer and Silo. This Zbrush model i just "sketched" from memory -…