I'm toying with the idea that the POD can plug itself into "frames"... vehicular extensions in a sense. Below are some very quick little solid brush sketches for helicopter-ish frames.
Rotoscoping is generally tweaking footage frame by frame to make it easier to add in CG elements, or to remove unwanted things for a scene. Animating a character using reference is definately not considered rotoscoping..
Hey Ghostscape, Check that out I had a frame with that object, who-da-thunk-it? Odd how it was both the "J" stuation and an added frame by mistake. Thanks for that, good call!
Great job! One of the things that's usually wrong with fight scenes is that both character don't look fully engaged all the time because on is supposed to be the hero and win, but you keep both character alive and looking like they are trying to win. The energy is great. The two things I'd focus on are clarity during…
Adjusting the curves of your animation gives you the ability to fine-turn your motion to suit your needs, and drastically change how the points move in 3d space to give a much more fluid and organic look instead of "computery" linear movement. See also: [ame= http://www.youtube.com/watch?v=G67wkgmC_Ck]Pop & Lock[/ame]…
I think there are a few things that don't work out well in your last scene: uniforms style (models): Judging from the door and its frame you are going for an very exagerated style. The fence and the front of the building doesn't reflect the style you used on the door. You should go over those pieces but you said they are…
Hey Mannykins, cool stuff so far. I'm not sure what stage you're at, so feel free to disregard some or all of my comments. 1. Be careful with your staging, right now if you look at frame 1, you've got the character almost dead center in the frame in a very symmetrical pose. I think I would try to get more asymmetry both in…
Soo.. the VRAM thing is slightly misleading although it is still a big win and a great idea to use RVT. The static memory footprint of the assets that render into the RVT doesn't change - not a huge problem, but worth knowing that stuff doesn't completely evaporate. You need to load all the high mips / models etc. at the…