Well, given the effect the pandemic has had on the economy which, let's face it, will be with us for a long time to come; prices aren't getting any lower as availability is being stymied by increased delays with shipping from China. In fact, costs have been steadily increasing (at least here in North America) with some PC…
Like others have said some of your cylindrical objects still have too few sides. Keep in mind with this next generation rolling in round objects should be very round, no visible facets on cylindrical objects up in the players face. The scope is better in your latest iteration but the bolt could use some more sides. Also…
I would be careful with this, especially if they are asking you to keep track of the time it takes. They probably want quality and speed, probably in that order. Don't hang too many hopes on this first art test. Relax, get it done and don't expect much to happen. Art tests are like sex you get better the more times you do…
I'm really liking where you're going with the face which is usually the trickiest part. The corset you've made looks kind of loose tho. It makes the torso feel kind of floaty. I'd tighten that up a bit. In fact I think all of the straps should feel more compressed to the body. The bag you've modeled is also a lot less…
Why would normal maps affect hand painted textures? A normal map just fakes lighting through the RGB channel. Also, there's no rule that says you have to normal map everything. A character's face could be left flat/hand painted whereas the rest of the body has bumped mapped detail (or vice versa). I think the reason we…
Started on the texture paint. Still have a long ways to go between the paint itself not to mention there is no spec map yet. Also, I'm viewing in Marmoset for now but I want it in UDK with the DX11 SSS. If I have enough time I'd like to rig the face and try out the FaceFX but I'm expecting my first kid in less than a month…
One thing I think this could really use is some more contrast. Are you using an AO map for this? Additionally, more of a dark, non-reflecting material in the crevices? You might also consider more contrast in color between the different parts, for instance make the face greener and turn up the saturation on the blue…
Still hasn't resulted in violence yet though. Atheists don't face anything compared to non-whites, non-straights, or even disabled people. Hate crime offenses based on sexual orientation continue to be the most physically violent: Total Hate Crime Offenses, 2007 Violent Crimes, percentage of total Race 31% Religion 9%…
i'd tone down the spec on the cloth and make his hands match the color of his head. i think his hands being that light make them look like fake hands. making the head paler than the body is as far as i'd go. but only on a character that would have an unnatural tan. i mean, there isn't any set rule for this stuff.. just…
Looks really good. I like the expressions you are able to achieve with the face. The only things I noticed at first glance are the laces on his boots seem a bit skewed. Also his "bulge" seems a bit large. This could have been intended for comic effect (which is pretty funny), but if not you might want to consider shrinking…