I must add though if you are trying to take influence from Masonori Sato, drawing really helps. I have spoken to a number of Nintendo Artists at various studios, and they have told me that it is imperative that you both draw and model. This is contrary to many hyper real AAA studios with their almost draconian approach to…
I only got a chance to play for around an hour since I didn't have much time but the game is pretty great. I usually dislike crafting games but it was a lot of fun getting to work on a giant base with a bunch of strangers. The art is fantastic and despite being an alpha the game looks really polished and runs great on my…
I'm gonna say that your stuff is decent. I would axe those videos ASAP. If I were a potential employer, I probably would load ur page, not look at anything and close it and move on. As an env artist, videos are completely unnecessary and will probably hurt more than help...get rid of the ones on the individual pages too.…
I wouldn't call myself an "industry veteran" so take this with a grain of salt, but I've worked for a few years in a AAA studio and maybe a year or so through freelance outfits so it's slightly qualified. My biggest suggestion is to crank out personal work. Post it up on Artstation, PC, and popular Facebook groups and…
I'm a technical animator working in AAA studio. We used to work with max and mobu combined. But as our new project started we sat down and started thinking where do we want do be in 3-4 years? Do we still want to be using max or look for something else... and after doing a few test and with the infos we got from autodesk…
You have some pretty solid looking sculpts. But as someone mentioned, you need to finish your work. Just start with one...I would choose the archer. Make a low poly model of her, texture her well, render her in an engine or mental ray. Just make the final renders look great and present your images well. When you apply,…
There definitely is a demand for it still. Though most of the freelance work I get is sculpting though these days. I think it's good for Artists to have a mix (at least entry level). Hand painting is just like scifi art or realistic photo-based art. In that it's not every Artists' thing. For someone focusing on being a…
You're a Canadian, so the easiest route is the NAFTA visa. TN-Visa. http://www.canadiansinusa.com/Working-in-the-US/tn-visa.html (We are listed under Graphic Designer) The O-Visa was used by a lot of companies for anyone that wrote a Vertex article, or was a finalist in Dominance war (This avenue is being heavily cracked…
I think you should be fine with a laptop when you're starting out. The problems beginners face is that they usually run out of resources (CPU, RAM) because their scenes are wasteful; not because their artistic ability is so awesome that they push resources to their limits. i.e. avoid making a full level if you're still…
the progress bar is steadily moving forward. Keep it up! Those eyes look fantastic. I agree the eyebrows look a bit... catepillar-like. Too scratchy. I think for a AAA hero characters they ought to be done with cards for the best look. THat's what I mostly see anyway. Marmoset website has a handful of character breakdowns…