The tools are technically all there... they're just slow, hidden, obfuscated or more effort than they're worth to use. The UI's horrendous, the selection detection method is infuriatingly bad, the UV tool set is a complete joke (up to 2011 at least). Max never sheds any weight - there's so much crap left in there that's…
I have also created a series of Humvee 4X4's that I am going to use for a post-apocalyptic themed gas station scene. The textures are all hand-painted for the humvees as well as all the other assets for the post-apocalyptic scene. [SKETCHFAB]995f08fafabe469e9ef2d7564f8e3a45[/SKETCHFAB]
First year its probably best to run modules that will bring everyone up to scratch on each software used. At least in the first half of the year, then the second half of the year having a simple project in each area, so characters, environment, animation. Whatever else you feel is needed. In my first year everyone was…
Quoted for truth. Not always though, they can be done right, and effectively (Last of Us), or they can be the bane of the player experience (Metal Gear Solid 4). Video games are meant to be INTERACTIVE experiences. It takes people out of the experience most of the time when you force someone to WATCH something rather than…
That method is when you make the character move forward in space, rather than doing the treadmill. Most studios will have some sort of displacement node, or pill. Studios seem to call them different things. But, its essentially just another bone that is attached to the global root of the skeleton, rather than being part…
If you refuse to relocate for work, you're cutting out about 99.9% of the work opportunities, in what is a very competitive field. Unless you work in a HUB, like Seattle, Austin, Montreal, or LA this could be career suicide.
hmm... looks like you're right, i hadnt used the trax editor before to be honest. i had a quick google search and it seems this guy has an answer: http://forums.cgsociety.org/showthread.php?t=991604 if i have time later i might give it a go myself.
Hey, thanks guys. I've been polishing the texture, refining the face, gauntlet, jeans, actually refining everything, lol. Also I've rigged and skinned the model so I can pose it and (maybe) animate it, but this is something new to me I don't really know how to do; good thing there are things such as AdvancedSkeleton5 and…
There are 99,9999% chances you are not going to make your game, but you should definitely still try, you'll learn so much. Also you actually started something instead of just throwing ideas about the next big hoping for people to praise you like some trolls do from time to time. When I first started 3D I wanted to create…