Monster thanks for the response. My Specs are: 16 gig ram i7-2600k CPU 64 bit OS Win 10 NVidia GeForce GTX 550 Ti Gigabyte z68xp-ud3 mother board. As far as the scene is set up I have two rig both provided by Animation Mentor and two props. Most of the environment is hidden. I'll try opening up the original file and seeing…
Unfortunately, thats been my experience aswell. My last AMD card was the 4750 which bore so many issues that I eventually bought a used gtx 260 just to get away from AMD (wasnt even a real performance upgrade, but it worked great). Thought I'd never look back since then, but the r9 290 does look like a good deal. That…
Digital Tutors is the closest thing I can find.. I used it a long time ago and created similar images.. :) http://www.digitaltutors.com/11/training.php?pid=2691
ITS MOVIE TIIIIME! Sitll very WIP and a thousand things to fix, but im going on vacation, so here is where its currently at: Compression sucks, yeaa...dont hate! its also on vimeo: http://vimeo.com/26175477 [ame] http://www.youtube.com/watch?v=EcqDsfLJBak[/ame]
So after some thought and researching through the huge host of League of Legends characters, I have decided to base my work for the competition around Wukong! This guy is a staple character for the game but I'd like to attempt a different take on him in terms of character animation. In his current state his anims present…
Thanks for the kind words ... much appreciated. Below is a screenshot with dx11ubershader settings(or at least the one that i changed from default) For displacement/height i just did another bake pass with transfer maps .. i have seen people smoothing the low a couple of times before computing the displacement map but i…
I'm looking for a new system too. Intel(CPU)-AMD(GPU) combo is the best option these days as nVidia is not as great as they used to be. Both hardware and customer relations wise. There's a thread about performance issues in Maya. For the ram, game benchmarks show little effect caused by ram frequency. I don't know if this…
There is no way that should be 26K tri's. Did you model each tank tread? Take a look at World of Tanks, its free. What they do for tread is have a renderable spline with 4 sides, and really wide with a repeating tank tread texture on it. That will save you a lot of polygons! Use those extra polygons to add surface detail,…