That route doesn't always work, but it did for me...sorta. I didn't move up through QA, but did QA right out of college and made friends with some artists. I was eventually let go as part of a layoff, but I kept in contact...a few years later, they were looking to bring on an additional artist and I got fast tracked in…
I opened the scene in 5.3.2 and here is my performance: It stays pretty consistent like that. I turned the Engine Scalability to cinematic and material quality to epic. In play mode it stays at 60fps. I have two monitors on, they both are at 1920x1080 resolution. If I turn the screen percentage up that tanks the FPS and…
Wall of text: sorry, I just had a lot so say lol. LOM: yeah dude, I feel his presence I literally feel the holy spirit,l its reassuring and fullfilling. I look up to God because there is no better role model and he comes through for me daily, Im a better person with him in my life. I used to be afraid to talk about him to…
@Frankie and Zwebbie, AFAIK, a distance of 0 is indeed infinite. If you have a well set up LP mesh, you should never really need to touch bias or distance, and most of the time I leave them at 0 and 0 and get perfectly good results. It's only in very rare cases (like this) where I have needed to change the bias. This is…
Hello Polycount,This is a long time coming for us- Handplane is now a full baking tool. Our goal with handplane baker is to build the most efficient baking tool for a production environment and make it free. We have a lot of cool features that should save you time and effort. I did a video overview of the tool which you…
The sun 'is' 120k lux before clouds/atmosphere get involved iirc - don't quote me but i think the 75k that the sun position plugin provided by Unreal uses is probably in the right ballpark for actual light hitting earth (i will immediately concede to anyone who has done actual research into this - im doing the sums in my…
Sry for chiming in a bit late, however I'd suggest following the advice offered by @Dihemi your mesh has too many faces for manual editing so decimate until you've a much lower polycount which will make things a tad 'easier' blocking in a basic shape before moving onto further defining the object's individual details. Plus…
To be honest so far the nicest program I have found to set hot keys in has been Max. Well once you set them I mean I'm not referring to it's bloated way of doing it.Why you ask, because other programs seem to want to force the user to adopt their work flow. I have changed hot keys in Silo and to be honest it was a big…
I installed the 2012 demo and didn't really like it and was irked by the chance I may need stuff to be backwards compatible. So after installing it and uninstalling it my max files wont be set back to 2009... Simply right clicking and doing open with literally does nothing when I choose the 3ds max 2009 exe.. this is very…
thats how detailed i want it to be. look how perfect the eges are. no visible tris this is how it looks when i make it: i use world creator 2 i made the desert with 1/2 meter resolution. but when i send it to ue4 it just eats too much fps. i tried using the ue4 landscape lod settings without compositor but i dont know what…