Thanks, tried widening them a little when blocking out the outfit. This is last weeks progress on the character; Reference sheet; Explored colours a little, need to wait for lighting pass on environment; Character progress; Kat
Yeah i'll definitely chuck that on when i do retopo in maya, losing hours of progress is so demoralizing. Quick progress shot. Literally just discovered BPR in Zbrush a week ago and it's so nice.
Wanted to share some progress shots of the Mark IV Tank I am making. Battlefield 1 has inspired me to make some old war assets. I am currently making the High Poly part of the project and will continue to update this thread with progress through the duration of the project.
<<< CURRENT PROGRESS >>> It's that time again, making another environment this time in UE4. The first shot follows the concept more or less but I wanted to expand past it. Concept by John Wallin Liberto Progress on the blockout Started work on the shader, all these walls use the same master material and textures
Hey everyone, this is my weekly update on the progress of this project. Keep in mind I haven't worked on it much this week due to certain complications, but some progress was made. Concept Arts done by Pedro Silva - artstation.com/artwork/0nwOdw
Hi I've challenge myself to do a model every day of the year and will be posting my progress here and on my twitter Aerial_Knight any ideas or suggestions you may have of what i should model or new programs to us would be appreciated :) :) :) my progress the first 3 days here:
This will be a log and progress of my current project. I am trying to use this as motivation so i show progress every week day until i have finished. Any critiques on this would be helpful so i can learn what im doing wrong ...which im sure will be plenty!
Hi guys, just finished this gun. Check my thread for more work in progress: https://polycount.com/discussion/225845/finished-works-work-in-progress-weapons#latest Or my artstation for 4K res. Thanks! https://www.artstation.com/artwork/EaY43v
Hey team! New update! Things are progressing well, I'm working on breaking up the scene's block out a bit more and filling in the space. I'm working on some props at the moment. Here are some screenshots of the progress today.
Small Update: - Animations are progressing at a steady speed - Sounds are mostly back in - More and more Assets used in 3.5 things are being converted to PBR Eyes are still being worked on: Progressing towards Alpha Release every day