Still not sure if I would count it as a first experience in the industry, but well its all I got... I was hired by the art lead of our 3D team. The company itself was porting mobile casino games, but had a 3D games team from back when it still hadn't sold out to the casino-owners. The team was within the company an oddity…
I also mostly taught myself how to create 3D models through online videos. Never had any background in art, and ironically never even planned to become a game asset creator. I started creating 3d assets about 1.5 years ago, it was a slow and tiring process. Today, I'm a lead asset creator of a virtual reality startup. You…
If you want a quick and somewhat painless way to unwrap organic objects, could look into using UVLayout Headous? Really good program, and my go to unwrap solution for almost anything for sake of sanity as it does a really good job with its auto organic unwraps. As for the UV packing, I would have a material set for each…
yea, the knife you posted looks cool, but its probably a bad choice by design because the materials in your reference don't read very well in reality even. I would guess the most important thing for you at this stage is to develop your artistic skills more, so I think the subject you choose to recreate in 3d (whether it be…
I don't think they're being overlooked, they're just not active enough to break past the exposure ceiling. There was a guy in the 2D Showcase section I really liked. He posted some art I really liked and was hoping he would keep it going since he made his own thread. But he only showed up once or twice and pretty much…
chademond: First I made a quick 3d sketch in zbrush to get the concept from the paper to 3d. I've done that on top of a base human mesh that I had. Then I used the model in max as a reference to block the main planes of the surface in low poly. The rest is pretty regular sub-d workflow. For the cuts that I have on the main…
refurbed wacoms are usually pretty afordable..my first graphire 2 was 60$ and came a warranty from wacom...got it on the ebays 8. make a website..there is tons and tons of info on polycount about makinga portfolio 6. I think highrez studios is in Atlanta ..the global Agenda guys..you should see if they have an internship…
Hi! =) ...Been working recently on this Winchester 1876. It´s been modeled in 3ds Max. I´m uploading this in my Polycount thread https://polycount.com/discussion/227038/double-barrel-shotgun#latest with other fire guns I´ve already made. Can you please feedback me there? i'd appreciate a lot your comments.
If it's animation you're into, check out this site : http://www.11secondclub.com/ It's pretty much the animation equivalent of Polycount. As far as programs go, Maya and 3d Studio max are pretty much the industry standards. Maya is generally favoured by animators over Max, but Max has a larger market share in the games…
Thanks, alvordr! Honestly I am about 80% self-taught, as far as 3d stuff is concerned. My classes were great for introducing me to the tools, and really good for working on projects with groups of people (which is where I learned the most), but the majority of actual practical knowledge I've gained is stuff that I've…