Welcome to Polycount. There's some nice stuff on your site, be sure to post up some of your work in our Pimping and Previews section. Just be prepared for some straight forward (sometimes read as harsh) comments and critique, but its what makes Polycount the best online game-art community on the internet. -caseyjones
We dont use attachements on polycount, which means the images arent uploaded to polycount's server in order to minimize bandwith and server space. What you can do is upload your pics to some free webspace or image hosting service like Imageshack and then put the links or add the images in your posts :)
Please join us in congratulating the artists/teams who are responsible for the Polycount banners this month! If you see something that's banner worthy, use the Flag > Report button and let us know. Just don't report your own stuff, that's gross. And remember... Polycount loves you, loves you long time. mfrederick tar…
Hello Polycounters , How are you ? Hope you are fine . im new to the polycount forums and i've started looking at the job postings . and was wondering , after i finish the job , how should the client pay me ? or how should i get payed ? because i have very little experience in upw*rk.com and i don't think it's the same…
modelHi there fellow polycounters, I made a little scene primarily to test animating water in Sketchfab as well as doing foliage (for the first time ever). I used quite some know how from the wiki to get this done, so gald polycount exists :smiley: The textures were done in Quixel Suite 2.0 and some painting inside…
Because we have had a lot of polycounters joining the existing contingent of Jfletcher, Mop, Vahl, Xoliul and Myself, I think its about time we created a thread to celebrate! :) So long over due welcome for; - Kimono (website) and more recently; - jsargent (website) - myles (website) - Del (website) HOT OFF THE PRESS: -…
Hello fellow polycounters. Thought I'd share a potential solution to how Naughty Dog is having more than the one set data in their Vertex Painting Setup for the Last of Us part 1. You can view the awesome talk here. https://www.youtube.com/watch?v=DEuYcOWNV2k @17:45 and 32:45. There is a lot of potential room to play here.…
Great grass, don't worry about getting master grass model down in polycount, worry more about getting good LOD setup. Nearby the camera high polycount is ok, but it gets bad quickly as it moves away from the camera. Several sets of lods just for grass can give great results.
I'd been looking forward to this since I first heard about it, and seeing it live and in person at the GDC Polycount meetup cemented it as one of my most highly-anticipated media releases this year alongside Guild Wars 2 and Batman. Good to see it's coming soon; I'm certain everybody on Polycount is going to love it.
[insert "polycount is not your blog", some kittens, the futurama door reference] I'll miss the funny turbosmoothed face avatar you've had. on the bright side.... I AM BETTING YOU WILL SLEEP THIS MELODRAMA JUICE OFF AND MAKE A RETURN TO THE GREEN SCENE NEXT WEEK IN COMPLETE REGRET OF THIS INCIDENT THERE IS NO LEAVING OF…