The Amplify Shader Editor is now officially out of BETA. As mentioned earlier, we are going to increase our Asset Store update frequency, you should start to see a noticeable difference in the upcoming days. The package available trough our website will continue to be updated regularly. In addition to the improvements…
If you actually read what Jesse and Adam wrote you would realize that even if you make everything in the game 100% by yourselves you still cannot profit from it since you legally cannot use the Halo name or likeness in anyway without consent from Microsoft. You keep saying you did your research but Jesse linked you a…
Great progress here on the blockout/modelling, this is a super cool concept!. One helpful thing you can do is set up a camera in Unreal that you keep taking your screenshots from, so you are comparing from the same angle/field of view as you progress. I don't know if the angle is different in this newest image, but the…
CreasePlus is not my plugin and i don't get a dim from that promo :p but it's cunt-y from me to not respond,so sorry for that ! ^^ And that's the expected behavior.Quick Pipe is context-sensitive,so depending on your current selection the tool will run different operations. If you have a curve selected and run the script…
Much appreciated, I changed the title. Sometimes it's those little things. As to Flash Panels. That's how I initially wanted to go about creating a truely nice looking and modal QuickSaveMaps but the documentation and code examples were so sparse and unclear that I decided not to bother with it. E.g. I remember calling…
I scriptet everything myself. even the character movement, rather than using Unity's built in fps/tps-movers I just put a character controller on katarina and then scripted the movement myself. that's why it kinda sucks :D the level is mine as well, well, it's a plane :) that has triggers some meters to each side that…
WIP #4 - Special Attack (*Sorry! I had problems converting the large image into a gif animation. Notice: the attack is a bit faster and as soon as Vimeo uploaded the video, I'll replace everything.*) What's new?* added more weight to each pose * tweaked transitions and arcs * added tail movement (of ape) * erased parallel…
Thanks for the info Helder Yes, that's what bothers me the most; the functionality appears to be there, but unfortunately it's unavailable right now. I will check later how the tilling works for the Opacity and Custom slots. The last time I tried they all seemed to be locked to the tilling value of the Diffuse. I recall it…
Personally I'd spend more time learning UDK, as both of these engines have relatively steep learning curves, but Unreal is much more widely adopted. Once you've learned the concepts behind each, you'll be able to learn additional engines more easily, but in the interim I think it is most beneficial to learn UDK so you can…
hey i was right go figure... @reem-akk if you go to the link i posted http://opengi.sourceforge.net/index.html you can get the source and documentation. i assume the image output specifications will be documented in the manual. my guess is that you need 32bit float or 16bit half float. so you can probably use exr. 32bit…