Taking a break from space hipstah, re-doing the red-head. It's coming out tons better but I'm having issues with certain proportions of her face. And shading. And trying to get her to look like she's smirking. D: I'm going for a more comic-y style I guess; tried a realistic shading style and it looked really bad so I axed…
Hey Guys! Haven't posted any work in a minute so I figure this is the best time to dump an old demo reel from last October I'm finally able to show. I was a character animator on WB Games/Turbine's DC Comics based Moba, "Infinite Crisis" back in 2014. It was alot of fun to work on the game, but sadly an announcement came…
We have been getting some applicants that are confused about what exactly does a storyboarder do. So, I have taken out the time to state what is need from you. Like one great storyboard artist said,"turn the directors interpretation of the script into either drawings that others can understand, like a comic book, or…
Yeah it really is just sort of comical that anyone would ever think a thumbnail system is "faster" than a single-page dump format. Really, just think about it: Single page: You have to load all the images, once they are loaded, you can view them all extremely fast simply by scrolling. This sucks if you're on ISDN, but if…
When I look at your last posts thumbnails they look so good as far as the color palette. Has that new age comic look. It gets really noisy when I look at these fullscreen all in my face though. My mind kind of freaks out and doesn't know what to look at still. When I look at the foreground you have essentially 2 focal…
The key is actually abstracting everything. Heads, trees and mountains are different mostly by scale. They r abstract forms when u strip them down from context, and as such they must be constructed the same way Breaking up the reality around u and learning how to abstractly reconstruct it (using geometry, basically) is the…
Thanks! Oh man I wanna update this. hate this, so bad, but I learned a lot trying to hold a pencil overhand way... ill get better costumes! not quite sure how all of this is going to come together to help me model vehicles and weapons better in 3d lol but i trust da system i guess progress pic just for fun: oh also forgot:…
This thread is awesome, so much good info here. I think these techniques have a broad use in many types of rendering styles. I personally love the high-contrast comic style of Marvel vs Capcom 3. They have a different shading style for the gameplay and their trailers like this one, but both look amazing I think. One of the…
Thanks for your input. But a part of me agree the the breast would look great smaller, while another part of me believe the breast are necessary due to her shoulder blades; so I decided to keep both versions. My tablet broke, so I may not be able to do much sculpting later on. But I should be able to fix up some of the…
A Del Toro Hobbit could have been interesting, but I'm not sure whether we would have got 'good' Guillermo (Pan's Labyrinth, Devil's Backbone) or 'bad' Del Toro (Hellboy 1+2). I kind of feel like in the more mainstream films he's done that his visual style (as accomplished as it is) has gotten in the way of telling a…