i use a small portable pair of Bose headphones: http://www.amazon.com/Bose-315351-0010-Bose%C2%AE-On-Ear-Headphones/dp/B002LK2QJK/ref=sr_1_6?ie=UTF8&s=electronics&qid=1262476116&sr=1-6 they're great for metal, no complaints from me. great sound, and very articulate. They are also small and portable, can fit in your jacket…
I once used a script that transferred the selected edges and maya to photoshop, creating a ready-made normal map with rounded edges. Has anyone seen anything like this? (I tried Quixel Suite/nDo, but they didn't give me what I needed...)
Tim set up a quick test in Zbrush so we could see them together (finally). Note that the car hasn't had an extra sub d applied in Zbrush (on top of the Max turbosmooths) as it would murder our PC's if we tried that with the character in the scene as well. Removing the turbosmooth on 91 parts and smoothing in Zbrush seemed…
Hmm yes, it actually works quite well...I recall now I used some similar software some years ago? maybe also tims scripts? But this has way better math :P But it takes time! (havent tried it on a Core 2 Duo processor yet though)Ill try out the tip about groups of verts ^^...thx again!
This is actually quite common, in Unreal, Unity, and in custom engines. http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending See also the Trim Sheets section below that one.
I'll guess trim decals and maybe a blend material https://docs.cryengine.com/display/SDKDOC2/Using+Decals+for+Destroyed+Structures https://www.artstation.com/artwork/l3wwa