Thanks guys. It's not so much the aspect of the workflow, I'm fine with that, it's more the 'piecing together' bit when I'm creating a layout with the high poly instances. With square or rectangular blocks, it's pretty simple to create a tiling pattern of various layouts, but that will only work on paths that run at 90…
Thanks for the reference Dustin. I really like the reflections in that first shot. I'm not sure I'll be able to replicate it though. I'm not that great with shaders in UDK which is why I've just been editing Epic's water right now. I haven't done much on this scene lately. Been doing more TF2 items and working on mods but…
Hi @Aydhe I'm excited to see your progress of the character. It'd be nice to see the concept piece you're aiming to replicate. Regarding critiques on the anatomy, the upper chest/ribcage looks a little off. It seems to be bulging out too much. The wrists seems like they could be thickened up a bit. The sternocleidomastoid…
Agree the fur is 'hella' dark on my end also, looks good though. If you have f.lux on i found it does interfere greatly with color results and i forget i even have it on, that might be it, i made a photoshop layout that replicates the results 90% or so that flux does to the lighting on your screen. I noticed this on a…
Are you using a laptop by any chance? What video card do you have? If you have just recently started seeing these issues, have you updated or changed your drivers lately? With problem A, I've never had that much of an issue with alpha showing up in the viewport, but my workflow involves using flattened .TGA's. Try using…
i second using linux's DD, just use knoppix - free, nothing to install, all you do is boot from a knoppix DVD or USB stick and get to it. you can clone partitions or entire harddrives and it will replicate them block by block exactly. there is a graphical tool included in knoppix as well (GParted ?) to display all…
Yes it's kind of along the lines of what I'm after. I guess there's a very fine line between what can be rendered through real transparent geometry and what can be made with texture manipulation, even as I come closer to exactly what I was after it looks a lot like something that could easily be mocked up in substance…
Ah ok. Well, exactly how important is it to you that what you get in a render is replicated in the viewport? 'cos (as Im sure you know) mayas viewport rendering capabilities just about suck. I think that when I die I will still be angry about the fact that I need 3 entirely different shaders for normal mapping for…
Whargoul: Well, yeah, and I mean that is the problem. If you do any edits to the base topology then the split ring etc. will get messed up because the number of edges (and indices) will change. This is what is so good about Max's system, and it's what I'm trying to replicate - what you described here is why I want a…
So, this is my first go at joining in with this challenge. Everyone is doing such a good job, I hope I can produce something worthy. I'm also excited to challenge myself and improve my techniques. I've made reasonable progress and am now onto re-topology. I also had a quick go at replicating the eye texture, (I know the…