Hi, this problem is most likely due to mismatching transforms. For baking use +X for R, +Z for G and -Y for B and make sure the object you use doesnt have any transforms.
Some good fellow over at reddit put together a list of such devices: https://www.reddit.com/r/stylus/wiki/index Perhaps one of those will accomplish what you want and be in your budget.
im an R-tist...they said im a good drawer... so i pursued it...male me munny pls. Relevant and not relevant- at least we're not so unlucky to be considered drawers like illustrators.
yepp, although you need to change the folder structure very slightly as they put a copyright symbol into the folder name which needs to be replaced with a "(R)". The sandbox doesnt like copyright symbols in filenames.
Yeah, you really have to have a portfolio! I'd recommend you make a list of all the studios in London you'd like and would consider, and then email all of them with your portfolio, r
22 with about 2.5 years exp in games. did 3d printing R&D at Offload studios before that right after highschool. super nerdin it up since grade 8 though.
Informative links: http://episteme.arstechnica.com/eve/forums/a/tpc/f/77909774/m/119002205831 and the follow up http://episteme.arstechnica.com/eve/forums/a/tpc/f/12009443/m/324001375831/r/522008575831
The vertex blend shader does blend between two separate normal maps the brick normal and a separate moss normal.Its controlled by vertec colour R channel multiplied with its AO. No worries....:)