lol, wtf? The only thing I have on that site that is remotely close to adult content, is a life drawing of a nude woman, and that's from the back! Might wanna talk to DICE or EA about that Anyone else had problems with Websense blocking them? I can't imagine why it'd think my site was "adult content" :/
Hello guys I started working on this model just to become better at measuring with the naked eye, the polycount atm is at 5384 tris and I´ll do some cleanup but the polycount and the texture won´t be the first priorities for this model...also feedback is well needed :) thanks ps: I´ll soon upload the reference pictures as…
bloodyhell, talk about dredging up an old thread! I dunno Duke, mid thirties seems young to me compared to the 50+ Brosnan no? If you don't know Craig, check out 'Layer Cake'. Good movie. http://www.apple.com/trailers/sony/layer_cake.html I don't think Craig is absolutely confirmed though.
I ate one of these before back in San Fran. I managed to keep the bit I ate down. Almost puked. Definitely an acquired taste... and I've done pig/goat blood soup which I thought was foul, but got over it with drinking. There is not enough liquor in the world to get me to eat another durian.
Looks great man! And your workflow for this stuff seems so slick. I think the helmet need to be bigger though. Right now it dosn't look like its much bigger than his naked head would be. I really look forward to seeing all the hard surface models come together in max.
zbrush doesnt like triangles very much..There seems to be a bunch of edgeloops that are doing nothing. If you want a good example of a base sculpting mesh look up "baseman" on the forums here It's not a bad start. Remember to use lots of reference( reference other peoples topology, photos of the human form, strut in front…
oooh, check out mardybollocks conversely, can i make my own appeal to re-inject some charm back into the boards with less comment-less locking of threads and more encouragment of escapist nonsense. The idea of a gratingly worthy, grimly sincere general discussion makes me want to puke out of my eyes
Hi Luke!! Thank you for the feedback!! The things you've pointed out give me ideas on how to bring more visual interest to those parts, that was really helpful, thank you!! I'll definitely work out the movement for the head / neck area and work to bring improvements to the next update! Thank you so much for the helpful…
ideally you still "hide" your seams where they naturally are in the mesh you are working on. that doesnt work for naked people but for clothing or hard surface it makes sense to not artificially complicating things with seamplacement in the middle of surfaces. And as soon as Lods are put on top you better still think…
Thanks for your answer ! I'm using th Unity 2D Engine, the latest version and for the pixel art i'm using Photoshop. When i say that i'm using a skeleton i think that a miss used the word, it's just the "naked" character on wich i wan't to add the stuff he is gonna equip. Do you have some tips ? :)