Ah well I hope your game art program is way better than my game programming program. :) That said, what you need most when dealing with materials is good sold maths skills. Specifically geometry, algebra, linear algebra, and some very light calculus doesn't hurt. Its not as scary as it sounds though. ;) What you need just…
Important to note that your albedo stores both your diffuse and specular color/intesnity values. For non metals, the diffuse is used while a fixed reflectivity value is applied in the shader (4% linear). For metals, the diffuse is turned black in the shader while the reflectivity is set by the albedo map. The metalness map…
Hello again, still woooorking. Since the last update I started with a bit of shrubbery and some simple roses (that really need to get replaced with more geometry, not a fan of how the flowers turned out on flat planes) I did a rough base paint of some muddy sand, I think when I polish it up I'll add in some sort of…
sacboi - Thanks for the comments! :) So your two questions, how i create welds and part numbers on the wheels Welds: 1- I create an editable spline manually or use the "Create Shape from Selection> Linear" in the Editable poly modifier which is basically the shape of how i want the weld seam to run along the model. 2- I…
I was fortunate enough to be given an underground tunnel in South Korea for 3 weeks for the sake of art. The exhibition website: https://happypixelseoul.weebly.com/ and https://www.facebook.com/happypixelseoul Note: I use the word pixel loosely in this blog, referring to measurement units or the style of game art. Finished…
Physics Programmer Threewave Software is looking for an exceptional and proactive Physics Programmer to join our programming team. The candidate must have at least 4 years experience in programming, professional mathematical or physical applications, and a strong understanding of 3D Mathematics and linear algebra. A love…
*Edited 27th February 2018 Alpha stage gameplay video here https://youtu.be/IowOtCaxNpo For my final major project of University (Hertfordshire,) and hopefully to continue beyond uni, I'll be working on Inari and Oni-girl, an arcade-style Superhero themed 2D beat-em-up in which the player controls two characters at once…
Step twelve Play test: My partner and I play
tested between November 7th and the 14th. We received
some really insightful feedback. One of the biggest things was that our dialogue
felt unnatural. I then took the script to my creative writing professor to get
her feedback. I wanted to learn how I could make the dialogue…
Since you're using XN, here are a few things to note. -You can unwrap your HP and do a UV-bake, I'm not sure how much more beneficial this is to a standard Cage bake, but it might help with uber-low poly bakes especially if you have the details where you need them to be exactly, without stretching. -Upsize your bakes to…
That's an improvement over the first one! I was watching some video and I believe it was Noah Bradley's, very talented artist, he said the key to dramatic lighting is to make everything else dark so even slightly lighter areas will seem very light by comparison, that way even the slightest value change will make it pop…