My point is that you can't "turn off all that crap" Reducing telemetry settings doesn't prevent advertisements. Some ads for Microsoft products can be turned off in the start menu and notifications settings but that has nothing to do with telemetry.
Looking great man. The only thing a bit off to me are the plants in the scene that come off the in between the tile. Maybe adding a bit of grass or something like that between the tiles on the floor might do the trick :P. Great job!
The original plan was for the kick to happen when they broke off of the bridge, so once they missed the first kick they knew that he had driven off the bridge (hopefully) and were going to have another chance when the van hits the water.
when i asked Mop which cards they use in Splash Damage's machines (Quadro or off the shelf stuff), he answered: "Off the shelf, gamers don't use quadro, so why use something they don't have access to?"
@Gh33, Checked out the workshop page, you might be better off posting some nice High Quality renders of your item as well. Although the Gif is cool, it's not really showing off the item in the best way. Hope this helps!
The muscle definition is looking really good. The facial structure is also nice. The anatomy seems a bit off in the arms and legs though. Are they a little small for his torso? They seem to taper off too quickly. What are you using for reference?
Whilst the art style itself is not one of my favorites, this environment is an amazing piece of art. He pulls it off brilliantly, and the music/soundeffects top this off with sheer brilliance. The atmosphere is the best I've seen and heard in a long long time.
I had the same issue a while back and found it was the motion blur setting on UE4. If you turn it off there should be no more blur when you press play :) . Search Global Post Process Volume and it's an option on there to turn off.
another cool hotkey is; right shift and number pad with a selection, aligns the camera to that selection normal instead of world coords. if your hard edge seams are putting you off the uv seams you can then off in the n window.
2012 works great with hardware and nitrous turned off. Ans ao turned off (otherwise it shows through objects for some reason. 3rd party shaders seem borked though, not 100% sure why. Will have a wee dig.