Hey how's it going. [ame="https://www.amazon.com/Turcom-TS-6610-Computer-Sensitive-Resolution/dp/B00A40GPM8/ref=sr_1_1?ie=UTF8&qid=1441659744&sr=8-1&keywords=turcom+ts6610"]Amazon.com: Turcom TS-6610 Graphic Tablet Drawing Tablets and Pen/Stylus for PC Mac Computer, 10 x 6.25 Inches Surface Area 2048 Levels of Pressure…
Just finished it, and I have to say, dropping that joke about the Soviet anthem was a very unexpected Red October reference. Props. Additionally tapping Clint Mansell to compose the score was a great move. The previous games suffered in the music department with tracks that set the tone in terms of style, but didn't…
"The majority of pirates won't buy the game anyway. " are you sure? It's kind of hard to tell since we simply don't know. If people knew a game would not have a pirate version, how many would buy it then? We simply don't know that yet. "And for those pirates who do it to try games that dont have a demo available, its…
In my opinion, art tests are more to check if the artist can deliver on something that is not currently shown in abundance on their portfolio. Like an art style you cant see they master on their site etc. I completely agree with Varga. I am lead env on a aaa console title atm, and one of the problems we face with delivered…
It's amazing! I've used it in the past but only briefly. But after improving my skills and my general understanding of things, sooo much more fun. A HUGE thank you to the guys at Allegorithmic, especially to Wes for those AAA tutorials on the youtube channel. I sit back and watch those like I'm watching a movie. Plus I'm…
it depends on quite some factors, like the style you are shooting for and the resources available to you (time, software, skill etc). as a general rule, you always try to get the best result in the shortest time. for something that small and simple as a door you would almost always go with crazybump/NDO. for characters you…
I don't see how they will be able to judge "professional level work". If you're employed and make money doing art, is your work professional? Or does it require judgment by an estimeed pixel pusher committee? or popular vote? Is it AAA only? Or mobile? what about 2D works? Honestly, I can't quite see how this will work,…
We don't have any issues. Even with a big level, the whole thing fits in less than 600MB, and a good chunk of that is the million nodes of pathfinding data. There's certainly no issue with the terrain, it's well optimized even if it is outdated when compared to other engines. Unity is good enough performance wise. The only…
We use a combination of Maya and Motionbuilder for animations. I think some 3D artists use Max and others use Maya here. The reason many companies use Maya for example is that it is completely flexible and open-ended, you can write tools, plugins and scripts to really expand its capabilities. The trade-off is that it can…
I must add though if you are trying to take influence from Masonori Sato, drawing really helps. I have spoken to a number of Nintendo Artists at various studios, and they have told me that it is imperative that you both draw and model. This is contrary to many hyper real AAA studios with their almost draconian approach to…