Dem wings! What happened to the blade wing concept you posted earlier? Also, your 512x512 images on the qop set looks super low res, might wanna update those.
I think you're combining too many styles of armor there. The chain & plate combination is fine for the transitional period around the 14th-century, but the studded leather bracers and leggings just don't fit. The mail coat was typically longer, reaching almost to the knee, with the splits on the side rather than the front…
You may be hitting the max buffer size in the engine rather than hitting the default limit of 500 particles as Santewi is mentioning. See the link below for a fix. http://forums.epicgames.com/threads/761446-Max-Particle-emission-515?p=27905409&viewfull=1#post27905409
The office machines are GTX 780's, I7 3770K's, 32GB DDR and 2 X 512GB SSD drives. I think three machines have Nvidia Titans in them. Appreciate the feedback Shawn, I searched for ages trying to find a way to output color maps. I still have 5 days left of the trial, I'll have a look around. Reason I want Maya LT is for the…
I'm planning on upgrading today once my Samsung 850 Pro 512GB arrives today. I currently run Windows 7 Pro SP1. I avoided Windows 8 & 8.1 because I didn't like the tablet layout on a desktop. I'll let you know how everything goes. FYI I use Modo Indie, Substance Designer 5, Photoshop CS6 (64 bit), Substance Painter…
My 840 Pro died aswell after 6 months. Probably a problem of that product line. My 840 Normal however still does very well (bought at the same time), and the evos I bought after do their job excellently. Just because one died does that not make SSDs bad. I even profited from it dying, all important stuff is in cloud…
It's actually pretty easy and a lot more straight forward than model -> unwrap -> texture. You're right the previous method is the traditional way to create an asset, and by all means you can still do that, especially when working off of concept work. However there's nothing like a dark abyss between texturing and…
That asus looks good, and the 4700HQ is a very, very fast cpu. I would bump it up to 16gb and throw an SSD in there though. Only issue I would have with that Asus is it is 6lbs (MBP 15 is 4.5, 13 is 3.5) so if weight is an issue maybe something to consider. Also if you end up paying a few hundred extra for ram and SSD,…
Rad :) . As i said i would recommend doing a fullscreen mockup. But i guess to be more specific. For multi-resolution, i like to think about the game screen in terms of having bleed. So if you are using the base resolution of 512x384 (half of 1024x768), that is where all the gameplay needs to fit in, and then you have are…
Unfortunately, you also need the frame buffer to do that. Shaderfx is unaware of other objects in your scene beside the one its applyed to nor the frame buffer (nor other full screen passes for the matter, like a normal pass which also is needed to make reflections, refractions etc). Also not. ShadowMap is generated by…