woow. Thanx.... but questions stay on buildings, or better ruins where is hard to cut in precise parts, like this https://www.youtube.com/watch?v=RIT50G9MVDI there a setup or settings that when we separate - cut in pieces, align together back in UDK or Cry that is not to see seams ?? The part here is 45Mil trias, when…
Maya must have 'face weighted normals' option somewhere. Max has various scripts for that last time I checked. I think this decal technique is really useful for adding panelings etc. but I can't see the benefit of it around the champered edges when using angle/face weighted normals on the mesh. edit: I found this link…
Max is fine (if you aren't animator that is), in some limited ways it is even superior to Maya, but the question is: will Autodesk continue develop Max? I wouldn't suggest a student learning Max only because the future of the package is uncertain. While it won't meet the fate of Softimage, but still... Just compare 2015…
The wear and tear looks good for me, but I´m not shure if the reflectance values and colors of your metals are correct. You should try Substance Painter if your going for PBR. Here are some helpful links that u may or may not yet have seen: http://www.marmoset.co/toolbag/learn/pbr-practice…
Hi kmactastic! The handpainted thread is my freework. This is for school. So in between doing both at the same time :D I'm still tweaking everything, so the blur might lose it's strength later hehe. The idea for the scene is to build up some type of reef with a sunken ship in it. Just started using UE4 about 2 weeks ago.…
@Larry Brian "Panda" Choi Oh, I forgot the most important question. Do you know where is the "unfold smooth" button in the Maya 2018? In maya 2015, there's very powerful function what we called "unfold smooth" which we can stretch out uv very clearly with single button click and drag. But, I cannot find it in 2018 news you…
Monster thanks for the response. My Specs are: 16 gig ram i7-2600k CPU 64 bit OS Win 10 NVidia GeForce GTX 550 Ti Gigabyte z68xp-ud3 mother board. As far as the scene is set up I have two rig both provided by Animation Mentor and two props. Most of the environment is hidden. I'll try opening up the original file and seeing…
I was thinking the same process, but totally forgot about the mallet brush. Thanks for reminding me. The reason it's split up into 11 subtool is so that I can sub divide the separate peices without have to worry about the polycount of a single subtool. i don't know how to explain it, but it makes sense in my head. but i'll…
I like the concept so far. In regards to the anatomy tips from before try to push the major shapes first before adding smaller details like abs and the split between the muscles. There is a pretty good guide on making a where wolf on Bruno Camara's article…
just as a little run through of imaginary numbers. 105 (minutes) X 60 (seconds) X 24 (frames/second) = 151200 frames * 1 (really optimistic minute per frame) * 6 (layers per frame, also really optimistic) = 907200 minutes of rendering / 60 (minutes to hours) / 24 (hours to days) = 630 days of rendering time (on one PC) if…