Hope you answered your own question. You're right though I do use constrain edge a lot. It's in most versions of max I believe. I am using 2013 in this video. You will see a lot of double clicking edges to select edge loop, and then moving them using constrain edge. The same with selection a few verts and scaling or…
@Scapulator Much appreciated! I was just about to share the files with you when I read Ghostscapes reply. @Ghostscape Why does Max do this!? Thank you! I have unchecked Gamma Correction and it seems to have removed the nasty seams :D For anyone else with this problem, I am running Max 2013 and it is under: Customize >…
Hello! I just finished my first pass of low poly. I still need to optimize it more I think, because the tri count is a bit high at the moment. 954 tris for a leg. 8 043 tris for the rest of the body + the rifle. Which would almost put me at 12k, and I'm not sure if it may overkill for this model. I think I'm too fussy when…
I don't know how old you want this to feel, but I think it would add visual interest to add signs of age with painted damaged areas and oil stains. Oil stains like this, either in gloss or albedo http://cgtextures.com/texview.php?id=5467 And painted erosion spots that was painted over quick and not with that great care of…
Nice. Didn't know you were working on this. Overall looks good. The things standing out at the moment are the scale of the floor planks and the wooden strips on the bar also. The use of straight lines gets repetitive in the environment between the floor, bar and over the bar. Have you considered maybe a wooden panelled bar…
I map my normal alt mapped mouse button to U in my mouse control panel for Unreal. Awesome when programs support a Maya alt navigation strategy! Which is just about every application nowadys. In the newest GDC video on the Area they expose HIK usage in Unreal, looks pretty neat. Sort of hard to wrap my head around the…
In the game project me and my team are working on, we made our own terrain solution which uses heightmaps to set each individual vertex, for example a terrain with 512*512(actually its 513 but for simplicity i will use 512).Then we use a 512*512 heightmap and use the y values for height(x and z represent the verts in our…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…