Great set of videos you've got here, really clear and easy to follow. Not sure if you're aware, but Part 03 ends at about 4:50 but continues to go on until the 7 mins. are up. A few questions as well: I haven't made lens flares in UDK but I remember there being some lens flare specific nodes in the material editor. Your…
Here is a new project I'm starting that I'm calling the Underground Ruins. My goal is to complete a 3d scene in 15 days(starting now). I want to use as many modular pieces as possible and have a next-gen feel. I also want to learn how to manage my time better and create bigger and better projects for the future. Here is my…
So, here is a bit of my story and how it worked out. I went to Full Sail and graduated there in 2003. I lived in Florida and tried to break in to the industry for 4 years with no luck. I chalked it up to there not being much aside from EA and some other small companies. My wife and I decided to pack up and move out to…
My first program, was 3D Studio R4 for DOS (showing my age) My second program I learned was Alias Wavefront Power Animator 7.0 for UNIX on an SGI My third program was 3DS Max (Which I have used professionally since), and worked in a studio that used Maya for 4 years.. What I noticed were, there were MANY people who…
[ QUOTE ] Trust me, no-one's gonna steal your noise, you do NOT have to worry about this. [/ QUOTE ] Funny you should say that, I have actually had artwork stolen from me. Person who stole it claimed it as their own, and I guess that made me a bit apprehensive. [ QUOTE ] 7) On some of your wireframe view models I can see 6…
Hey Swidey, we use MightyBake on Gears to bake all our stuff. What you want to do for Unreal is: 1. Export the low from Maya using the supplied low button on the self. Do not triangulate your mesh before export, also check your .fbx settings and make sure triangulate is turned off before using the low button. 2. Export the…
Thanks for comment :) I spent more time on this topic and I manage to find solution. This is simple mesh, but i think it will work in more complicated meshes. As you said, I believe that it could be problem with vertex normals. Here are my steps: 1. I have created low poly mesh, half was deleted, after that I made UV and…
You bet - heres what I have so far: In max I imported this bridge which is out of an old game and so at some point the textures were uvw mapped. See bridge - two materials under a multi sub object. The picture below is the o_nvabridge_m1 and the second sub material is a proxy which is a solid color. As you can see - in Max…
I wanted to share a recent experience that proves that hiring doesn't always come down to ones portfolio or profile and transparency in a company's standing and hiring process could be improved. Its a challenging time in the industry so even if there's interest it may not necessarily mean that the company is actually…
I'm going to keep editing this post, just using this post for formatting Software Colour Constructor $7+ https://gumroad.com/muzzfaceColour Constructor is a study and workflow tool that is designed to help you design the colours and values for a painting or image you are making according to a light source and ambient term.…