I love these fantastic art. Got my inspiration for looking at these marvelous design and architecture. There was one concept art that I'd like to recreate for a map I'm working on. I'll be sure to add a credit somewhere in the map.
Wow, that was great, you've mentioned so many good point and now I know the benefits of good and professional comments. thank you very much. about folds, I used marvelous but I completely relied on it not the references. thank you again
Wanted to share a link to Pixel fondue for those that may not have visited. The site has free training videos for Zbrush, Marvelous Designer, Substance, MODO, Scripting, Photoshop and more. New content weekly ...sometimes daily. http://www.pixelfondue.com/training/
Did you use marvellous designer for the clothing? The folds look weird. If you are using MD you might want to play with the material thickness/stiffness amd pinning to get some convincing results. If you are not using MD I would study fold and fall references.
I have taken the model into Marvellous designer to build a foundation for the clothing. I am struggling with this quite a lot, particularly with making the cloth sit well with the metal rings and overlapping pieces. Any tips would be greatly appreciated.
A personal project that I did to explore stylized character creation. Sculpted Body in zbrush Modeled cloth in Marvelous designer and zbrush Painted in 3D coat Textured in Substance Designer Rendered in Arnold Maya Comped in Nuke and photoshop Concept by XHE 1992
A little practice of making clothes and rigging Handgun - 3ds Max / ZBrush FPS Hands - Marvelous Designer / ZBrush Textured in Substance Painter Here I post my latest works : ArtStation - https://www.artstation.com/capeop СGSociety - https://ratibormyangli.cgsociety.org Cheers!
@ruebenDodds Thankyou! I use marvelous designer to get a base mesh for my clothes and the props are either made in 3DS Max or just in Zbrush by dynameshing etc :) But then yeah I end up detailing it in Zbrush at the end!