How do I limit Rect masking to one side of a cube? Ie, make sure the backface isn't masked as well? To be clear, I'm not asking about how to limit sculpting to one side of a mesh (ie Brush>Auto Masking>BackFaceMask). I'm trying to mask the windows on the North side of a house and the South side gets masked as well.
I was excited to read your slides, but unfortunately for the most interesting part regarding decal mapping "We use a shader in UE4" you are still trying to figure it out. The screenshots are done in Unity, which is a bit confusing. I like your presentation style.
Looks nice... I'd wrap some tape around the top part under the barbed wire though. I would imagine without an abrassive surface the barbed wire would slide right off. Can I ask how you intend to bake this?
CrazyButcher basically everything you've linked can be found via self shadow blog :P. Also unity's the blacksmith presentation is worth mentioning. Other articles and breakdown available on unity's blog. https://docs.google.com/presentation/d/101COAUXgKo_ouWcgoZhraDmDV9urZZu1gnOtxX1vB3g/pub#slide=id.g643f10ac4_1_79
this works like a charm http://scriptspot.com/3ds-max/max-retopo it uses some kind of volume normal projection (quadtree / voxel stuff or so) and therefore allows you to do even complex stuff that loops around objects and then for example simply slide it.
wow, love this one.. great work! love the foldings, thats a problem area for me but you made it really good. But as said above, looks like the sleeve of the shirt would slide back down his arm, make it sit tighter over the elbow..
Hmm John you can do that in max.. Simply double the loop with any technique you want (chanfer, connect ring, whatever) and move the resulting loop towards the edge using the 'slide' command from the meshtools+cspolytools pack. Fast and easy to control!
I found that out actually when I went to duplicate. Oh well, the skeleton needed some reworking anyways. I'll update when My blends are done. Thanks for posting, I thought I was going to slide silently onto the second page.
On the left side of the building, their is no open balcony area like the other side. The right side has that little area outside of the glass that allows plants/trees to grow, which is impossible on the other side since the building is blocking it.
There are couple problems with your normals. From top to bottom: - left side of your geometry after I oriented all normals in Houdini - left side of you geometry directly after I downloaded it - right side of your geometry after I oriented all normals in Houdini. Notice that there is a big problem with you polygon where…