Great job, man! Legs and arms are looking way better. I really like what you've done with the abdomen and hips especially, very nice grasp of anatomy. You'll probably catch it on your own, but from the side view the calf muscle is pretty big compared with the upper leg. The upper leg is looking great though, so just slim…
WELL! Clearly I should block this sucker out lol. I should get some time to put into this particular project over the weekend. I'll make blocking it out in Maya part of that time. @Kevin- I think you are right about separating the two. I will try duplicating the tool and sculpting out the mountain on one and the skeleton…
LMAO Eld, I know, isn't it great? hehe I have a guest account in his group and to check his homepage for new items and Im' really surprised that everyone seems to think this guy is legit and extremely talented. No one mentions the huge skill jump from his mediocre original items that he actually made himself, to the high…
I'm assuming you're assigning the model to bones incorrectly... if you can do it for one side, it's the same process for the other. This is what I do: 1. In the outline menu, click the object icon and drag it to the skeleton/base model object. (in example, cube to crystal_maiden_model.dmx) When a menu pops up, select "With…
You might want to do a little more research. Horus was the Egyptian sky-god as has actually been likened to Jesus. I'm guessing you're getting confused with the use of the Horus character in the Warhammer 40k mythos. http://en.wikipedia.org/wiki/Horus I'm not entirely up on my ancient Egyptian theology, but I don't think…
Hey everyone! Glad you guys are enjoying our project so far. Let me add some of my character work to the mix. I was responsible for the whole pipeline from concept to production to rigging to MoCap setup. The rest of the team jumped on to help with animation in the end. I used ZBrush and MODO for modeling, Substance for…
Small update on my Model Viewer: - If the model has a skeleton you can visualize it - Animation can be controlled with slider now - Added Glow Map support - You can now toggle Bloom Effect(Before it wasn´t even there!) - Textures are changeable on the fly(exprimental) - Lights can be freely positioned now - Lights can be…
I'm liking what I see really nice texture work, though I agree with KDR about increasing the contrast a bit more- A cheap and fast way of doing this that I've been using recently is to do a copy flattened on the texture, and then set the new layer to luminosity and just ramp up the contrast that way- you should keep the…
the latest shaderx (now gpu pro) book has a chapter on just cause rendering tech. once the book is available, we should know for sure. that said maybe they have dropped the effects for console indeed, given the hw limitations... never saw the game on a console. http://gpupro.blogspot.com/ after further reading there, it…
so the workflow is as followed: 1)i copy pasted gabes art work form the webpage into photoshop 2)croped out the DOC 3)put him in a new file that was 512 x512 large him floating in the middle with a wide border. 4)put the texture on a cube in maya with default uv mapping 5)moved the cube away from the center of the scene 6)…