2: The specifics of the your renderer make a difference but if you're using a double sided material it's not going to backface-cull any geometry which means you're processing more than you can see and that's bad. for thin stuff - glass panes, cloth etc. its a good idea. otherwise, stick to a single sided material
I prefer Directx and I don't know why. I'm not a technical guy. All of the actual shader, lighting, maps, model viewing stuff is tops, very cool, needed wanted stuff.. I think it would be slick to have a 3d model viewer that had diagnostic features that would help in pointing out errors of a model's construction or the…
Here is the blockout In the past I always kept the polycount far too low because I try to be as efficient as possible but that always results in curved surfaces looking too angular even after baking the high poly. So I made sure the curved surfaces have enough. Once I had finished that I decided I would go a little crazy…
I probably hadn't the slightest idea of what i was talking about back then and i don't think i messed with RNM since. Id say you need to convert your normal map from tangent to world space before the dot product. Thought i'd ask why would you want to deal with that in Blender ?
default startup document can be changed and you can delete/add matcaps, brushes, etc in C:\Program Files\Pixologic\<<your version of Zbrush here>>\ZStartup yea basically what other people said. I haven't found a way to close individual subtools to save on memory, I need to close zbrush entirely if I want to have less…
Id say the probably didnt like that the white text is pure white and the black screws are pure black in diffuse But what would bother me is the lack of AO on the rotating dial and the general lighting, otherwise this seems perfectly fine
Hi, im a 3d artist not limited to any specialization. It looks like an interesting project, id love to hear more about it. Heres examples of my work https://www.deviantart.com/iproe/gallery
I did notice something while working in Painter today, my mesh is made up of quads and no triangles. Apart from the interior (which are both quads in Max): No changing of settings, modifiers, FBX version alters the state - even though this is the -first- time I've ever had quads in Painter. Stranger still, MERGING the…
I really don't think anyone gives a crap about the tool itself. I think it's pretty neat they got the thing up and running. When Adobe put out a version stating the dataset was made from artists who were in their stable, it sounded ok. Cept the artists were never asked if they wanted to take part in providing their…
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