Nice diversity in the reel ! It's always good to get a good range of human body types and creatures in your work. The diversity in knowing how to animate different types of characters is important for recruiters looking to hire. I would encourage you to focus on a simpler selection of actions. The second shot especially is…
Really like seeing you having fun with exploring all the different designs and ideas. Looking over your last images I thought about mainly four critique points: You rarely see absolutely black colors in reality and I noticed you're often using the 90%-100% black pallet. It's super cool for giving contrast, sure, but the…
Id say its OK. there is definitely a lot of work put into it. but this is kind of suffering from the "how I think concept art should look like" syndrome. as a modeler, I really wouldn't care about the skeleton, or the references you used. your artwork should tell me everything I need. Its basically just random distracting…
Been struggling with this for a couple days now. I tried hand painting the fur to no avail and ended up going photo-sourced. The transparent planes I put in to simulate small tufts of hair sticking out from the body as well as the transparent covering over the eyes ended up causing unending technical problems( probably due…
1. 2. 3. 4. I want to bake the normals from the mesh detail in picture 4 onto some low poly planes in picture 3. I wish I could take some of the UV islands that don't contain anything other than color and make them super tiny and place them over an area with only color, however those that fit that description contain more…
To be clear, I'd like to avoid this turning into A takes more skill than B, or B is more important than A. If you'd like to brow beat, you have the option of starting another thread. I'd like to stay on the subject of 'environments are more interesting than you might have considered'. To contrast Fate's approach to…
I loved Ultima because it was the only RPG that allowed you to be successfull without great skills or even without killing. Some of the richest people in UO were crafters. And they had to run real shops which were decorared and painstakingly restocked with great goods - no auction house there. Roleplayers who would run…
not that it matters now, but you should upgrade at some point to as3 as Actionscript 1 or 2 (more or less the same) is not thought anywhere anymore these days. I used to do a crazy lot with Actionscript 1 and 2 before for more than 10 years but I can't do it straight out of my head anymore because it is as3 these days all…
[ QUOTE ] Looks absolutely lovely. I can't wait for it. BTW: The moon really should move. It moves around the Earth only once per month - it's close enough to stationary. But the Earth rotates completely once per day, so the moon should seem to move at around the same speed as the sun does :P It really broke the spell once…
Hi! I think the non-rat elements look a bit undefined/ un-descript and the overall creature shape is a bit too artificial. The surfaces look untextured. To help with direction when making design decisions, you could pick an existing game and make the creature fit within the world and visual style. I too would also ask what…