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Re: Jungle Temple [UE5]
Reply by
Rhoutermans
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Feb 2023
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3D Art Showcase & Critiques
Thanks! haha and yes I agree, I went a bit overboard with the moss :) Honestly, the modular architectural kit could have used another pass but I was running a bit ouf of time so...moss. Cheers for the feedback!
2 results
Re: How would I go about Modeling my Concept?
Reply by
Popol
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Dec 2015
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Technical Talk
http://wiki.polycount.com/wiki/Modular_environments Just search on the wiki, there is tons of info about modular environements.
Re: Chinatown UDK environment WIP
Reply by
jk_virginia
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Mar 2012
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3D Art Showcase & Critiques
Here is a modular sidewalk texture that will be paired with the previous two textures to complete my ground textures.
4 results
Re: Tutorials for clothes and related skinning process?
Reply by
Froyok
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Nov 2012
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Technical Talk
For UDK, this tutorial about modular pawn is what you are looking for : http://udn.epicgames.com/Three/DevelopmentKitGemsCreatingAModularPawn.html
2 results
Re: [UDK] Treetop Village
Reply by
Rafferty_Eggleston
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Dec 2013
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3D Art Showcase & Critiques
You've done well with making everything modular. Looks awesome and I'm excited to see more!
3 results
Re: Reviving my old BRAWL environment
Reply by
Chandler
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Feb 2013
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3D Art Showcase & Critiques
Made a modular wall piece yesterday. I'll be working on the watch tower next I think.
Re: Online education ...
Reply by
ponjarphy
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Jun 2013
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General Discussion
http://www.gc-academy.net/ this is more like the animation mentor model. :) .. though their rigging is modular aswell.
Re: Sci-Fi Junkyard scene WIP
Reply by
Shanthosa
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May 2012
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3D Art Showcase & Critiques
Blown away. Totally inspirational. Your approach to modularity is great. I love everything about it.
Re: 3DMotive - Hard Surface Vehicle Texturing
Reply by
BadgerBaiter
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May 2011
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General Discussion
Shall definately look into this... have also been meaning to get their modular building one as well :/
Re: Why'd you choose to be an Environment Artist?
Reply by
Spoon
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Apr 2018
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3D Art Showcase & Critiques
I liked the modular approach, and the many techniques and "cheats" that I felt was lacking in character art.
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