I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…
hey guys, In 3ds max 9 I always use a script MoP posted a long time ago for relaxing my uv's:macroScript Macro1 category:"DragAndDrop" toolTip:""( $.modifiers[#unwrap_uvw].unwrap5.relaxByFaceAngle 200 0.0 1.0 false) it works like a charm, but there is one thing that would make it even better. is it there a script that…
So its been almost a year since I last touched this. Yikes! I decided I wanted to make my own cloud system And after attempting to follow a bunch of tutorials I came up with this: I pulled 4 png's from googling "cloud png" and created a few materials with the shader setting "Particles / Additive" Then just created 4 planes…
Since my last post I have been extremely busy researching how to create a rig (as this is actually the first rig that I have created in Maya), actually making the rig and creating the textures for the model. I started by reading Animation Methods: Rigging Made Easy by David Rodriguez and Rig It Right! by Tina OHailey,…
Ok. So i write a simple script. And it's works, but unfortunately only once. Second time you use it script jumps to the end part and invoke previously selected components. And i can't understand why ? Can someone please help with it.import maya.cmds as mc # this script creates 3 selection sets with preselected components#…
Now that your code compiles you have to debug how it works, and plays. For me this is littering my scripts with logs. everywhere. Every function has a log telling me that function is running. Every if/else etc has a log telling me which one is running through. Every bool has a log telling me when they're changing and what…
[ QUOTE ] Now, I am not accusing Cronenberg, or the 13th floor writers, of plagiarizing the Wachowskis. ( they're good enough at it themselves! LOL! I kill me!) But I think that you see patterns of similarly-themed movies getting made around the same time when one is judged to be a potential moneymaker. The scripts were…
Oh wow, I had reason to take a look for this script today and I'm amazed that people are still asking about this script a full decade after I wrote it, haha! Surely there are better ways of achieving these results out there now? I can't believe that a 10-year-old script is still the best solution... Either way, I apologise…
There are a few FBX export tools floating around. I wrote this one specifically for use with Unreal4: https://dl.dropboxusercontent.com/u/2336353/FBXport_v1.02.ms Set the path: CLick the [...] and browse to the Unreal Project. Usually C:\Users\USER_NAME\Documents\Unreal Projects\MY_PROJECT No need to target the content…
Not really the same thing, but what I've done in a few of my scripts is have different code paths for different versions. There's a simple maxscript function to get the version of Max that is running, and then your script can either give a warning about a version if it's too low to work with your script. Or you can have it…