when its done ;) nah I just got back into it after a break again, thats why I am tackling right now the UI so my brain gets back in time codewise. Might release a in between version without the filter support but with the new customizable shortcuts, but it will work 80% the same as before just more fancy looking and…
It's the little white/grey button with a T on it, just about the middle of the top toolbar. Just to the left of the Little magnet(snaps toggle) button. If that doesn't work check your key bindings you might have switched it to something else because it shouldn't be deactivating your viewport if you have the editor open and…
I don't understand. You press B then you drag with left click (yeah, you use left click there... I know.. I know) :poly124: If you press B again it uses another selection mode I never use. Also, you can save whatever default GUI and control options you want by hitting CTRL-D. jrs, last time I used max (4 or 5) there was no…
I can't tell from your post, but have you been doing male heads for 3 years? If so that would drive me nuts as well. I am the reverse of you in that. For me its insanely fun to take a character from a sketch all the way through to a game engine and having it respond to controller commands and move in an environment suited…
Modo fanboyism is getting very strong in this Forum, if i were younger it would start to annoy me... Mayas UV Tools were improved in the last versions, and have been extremely powerful and mature for a long time. There is a lack of some convenient buttons in the UV editor for certain simple functions, like moving UVs about…
Whilst im not a native Maya user, this is pretty much the approach to sub-d modelling. However, I find that usually a subdivision level of 2 (2 subdivides) should be fine. There are many workflows regarding the production of normal maps however expect most high polygon models to run into the hundreds of thousands. However,…
Some more updates on the spider lady! This week, I finished the human part's retopo. They were done in topogun: For the spider part I used zremesher for everything but the legs (Big and small) and horns, which were done on topogun as well. I did a little polypainting to get a possible direction for the texturing Very…
haha sorry what I meant was if you look at the average larger studio we have fridges stocked with food, free coffee machines, soda, snacks, food catered to us when we work ot....Im pretty sure people doing thigns like lifting heavy shit all day aint as pampered as us tenderfoots :D most studios do not have concentration…
Hey thanks for all the feedback this has been very helpful, after reading all the comments I can definitely see the points that everyone made, the diffuse/spec/lighting could really use some more lovin. BradMeyers82 - The lighting could use some work, I will tweak the setup a bit for a better 3 point and post up the…
@Xelan101 -True, I didn't really spend too much time on the conception phase, but I thought these designs were good to go with, but I definitely didn't really think of functionality, but compared to the designs of the Wildstar swords, the length of the blade to hilt and handle is pretty similar to Carbine's designs.…