An update to Flynn's Lightcycle, added more polys to smooth out the shape. Also updated the smoothing groups to match. Current model Polycount: 1,184 And of course the wireframe:
just take a look at the rock giant demo... there is a wireframe mode to check out the tesselation... http://www.stonegiant.se/ [ame] http://www.youtube.com/watch?v=5TLlichIP9Y[/ame]
The software is awesome! Thanks a lot! Right now, the only things that I think it lacks is the wireframe viewer, and that's coming in future releases. Keep up the great work!
Updated with more details! Head is mostly finished, and added more details to the wings. And the head detail (with wireframe overlaid) Eager to hear what you all think!
would you mind posting a screenshot of a wireframe of the chamber? i always had problems with trying to make one turbosmothed. I will really apreciate a the scrrnie, thanks :)
I did a search and didn't see anyone else mention it, but I think it would be useful if there was an input map slot for the UV wireframe, and a toggle that turns it on and off.
polygroups > autogroup (or something of that sort) should do that if they're not separate already. Shift+F turns on the wireframe view and also shows your polygroups (separated by colour).
* For environment people, able to import basic camera data for flythroughs. * Render to image files instead of video (in case of crashes mid render) * Wireframe overlay option.