are those separate groups? just control-shift click them along with the group you want to combine them with to get them isolated together, then press ctrl+w to polygroup visible.
yeah this is a really great one.. been talking to her on deviantart.. she was kind enough to share her diffuse map and vids along w/ the Character Sheets.. such lovely stuff for sure
This game is awesome, really, really awesome. Well done Valve, well done! :) (playing it on PC via Steam, with my laptop hooked up to our HDTV, playing it w/ a controller)
Didn't say wordpress for delivery. CDN & Cloud Storage for delivery. WP for payment and subscription service. Using your software and WP API for authentication w/ CDN/cloud for delivery of files.
Vesius - Thank you. The mesh on the sides was baked down from micromesh inside zBrush. The low res is a plane with a normal map and diffuse w/alpha to simulate the high res version.
I have the same problem on my laptop w. ATI4830M. To show the developers precisely how it doesn't work, there's now a video on youtube. (only for those with the link) http://youtu.be/PQ48jhoGeJg
I'm just starting myself.... I got an Ovation acoustic/electric and an epiphone starter electric w a Fender G-Dec Amp.. <-- fun amp also a starter behringer amp..
Hi, I'm a bit confused what corresponds to alpha blending in UE4? "masked" = alpha test. But I'm looking for a way to use greyscale masks, not only b/w masks in UE4. Thx